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1
votes
Fixed

2D Freeform Light shadows disappear when light center is offset from sha...

2D

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Feb 26, 2026

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Version/s: 6000.0.68f1, 6000.3.10f1, 6000.4.0b10, 6000.5.0a7, 6000.6.0a1

How to reproduce:1. Open the attached “IN-134986_TestProject.zip” project2. Open the “TestScene” scene3. Select the “BlackCube” Game... Read more

2
votes
Active

Shadows from Light2D do not change when Volumetric Shadow Strength is to...

2D

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Mar 03, 2026

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Version/s: 6000.0.70f1, 6000.3.10f1, 6000.4.0b11, 6000.5.0a8, 6000.6.0a2

How to reproduce:1. Open the attached project “IN-136022”2. Open the “SampleScene”3. In the Hierarchy, select the “Light 2D” GameObj... Read more

0
votes
Active

Layer names in the Light Batching Debugger window do no update unless th...

2D

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Mar 04, 2026

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Version/s: 6000.0.70f1, 6000.3.11f1, 6000.4.0b11, 6000.5.0a8, 6000.6.0a1

Steps to reproduce: Create a new Unity project using the Universal 2D template Open the Light Batching Debugger window (Window > ... Read more

0
votes
Active

“InvalidOperationException” and “NullReferenceException” errors are thro...

2D

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Mar 16, 2026

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Version/s: 6000.0.70f1, 6000.3.11f1, 6000.4.0f1, 6000.5.0a9, 6000.6.0a2

Steps to reproduce: Create a new Unity project using the Universal 2D template Open the Tile Palette window (Window > 2D > Til... Read more

0
votes
Active

Asset name is not shown in the Undo History window when a sprite is modi...

2D

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Mar 19, 2026

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Version/s: 6000.0.69f1, 6000.3.11f1, 6000.4.0b9, 6000.5.0a8, 6000.6.0a1

How to reproduce:1. Create a new project using the “Universal 2D” template2. In the menu bar, select “Window → General → Undo Histor... Read more

0
votes
Active

Sprite Atlas textures from all included build scenes persist in Editor m...

2D

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Mar 20, 2026

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Version/s: 6000.0.71f1, 6000.3.11f1, 6000.4.0f1, 6000.5.0a9, 6000.6.0a1

Steps to reproduce:1. Open the attached “IN-137457_SpriteAtlasTest.zip”2. Open the “SceneEmpty” scene3. Capture Editor memory with t... Read more

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