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0
votes
By Design

Sprite Mode defaults to "Multiple" instead of "Single" when switching th...

2D

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Oct 07, 2025

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Version/s: 6000.0.58f1, 6000.2.6f1, 6000.3.0b4, 6000.4.0a1

Reproduction steps:1. Open the attached “IN-118403“ project2. In the Project window, find and select the “right-arrow(1)” asset3. In... Read more

0
votes
Fixed

Missing LowLevel Physics API

2D

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Oct 07, 2025

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Version/s: 6000.3.0b5, 6000.4.0a2

The following important Box2D API items are available but not exposed: PhysicsBody.ClearForces() PhysicsBody.WakeTouching() PhysicsS... Read more

1
votes
Won't Fix

Crash on SpriteAtlas::PopulatePackedTexturesAndRenderData when changing ...

2D

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Nov 10, 2025

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Version/s: 6000.0.62f1, 6000.2.12f1

Steps to reproduce:1. Open the “user’s attached project”2. Open “SampleScene”3. Enter Play Mode4. Select the “AtlasTestSprite” Sprit... Read more

0
votes
Fixed

LowLevel Physics2D Allocating 452bytes in "PhysicsWorld.WriteTransforms....

2D

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Oct 09, 2025

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Version/s: 6000.3.0a5, 6000.4.0a1

Get the repo: [https://github.com/Unity-Technologies/PhysicsExamples2D/tree/master] Load the scene: [https://github.com/Unity-Techno... Read more

0
votes
Fixed

Span<T> used rather than ReadOnlySpan<T> used for low-level physics input.

2D

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Oct 10, 2025

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Version/s: 6000.3.0a5, 6000.4.0a1

A user has correctly reported that some of the new API calls use Span&lt;T&gt; where ReadOnlySpan&lt;T&gt; should be used. [https://... Read more

0
votes
Fixed

Missing API! No way to actually set the maximum number of polygon verti...

2D

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Oct 10, 2025

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Version/s: 6000.3.0a5, 6000.4.0a1

When using PhysicsComposer.CreatePolygonGeometry(https://docs.unity3d.com/6000.3/Documentation/ScriptReference/LowLevelPhysics2D.Phy... Read more

0
votes
Fixed

Prefab variants do not keep the values of linear drag and angular drag w...

2D

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Oct 15, 2025

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Version/s: 6000.0.59f1, 6000.2.7f1, 6000.3.0b5, 6000.4.0a2

How to reproduce:1. Open the attached “IN-118764” project2. In the Project window, select “TestPrefab-Variant” prefab Asset3. In the... Read more

0
votes
Fixed

GPU Deformation loses functionality when GameObject is used with URP Cus...

2D

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Oct 20, 2025

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Version/s: 6000.2.8f1, 6000.3.0b6, 6000.4.0a3, 6000.5.0a1

Steps to Reproduce:1. Open the ‘2D GPU Deformation Bug.zip' project2. Open the ‘SampleScene’ scene3. Ensure Skinning is set to ‘GPU’... Read more

0
votes
Fixed

Crash on GameObject::QueryComponentByType when creating a Prefab contain...

2D

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Oct 28, 2025

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Version/s: 6000.3.0b8

Steps to reproduce:1. Open the “user’s attached project”2. Observe the crash Alternatively:1. Create a new Universal 3D project2. Cr... Read more

0
votes
Fixed

Editable Overlays present in Custom Outline and Custom Physics Shape sec...

2D

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Oct 30, 2025

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Version/s: 6000.0.61f1, 6000.2.10f1, 6000.3.0b9, 6000.4.0a4, 6000.5.0a1

Reproduction steps:1. Create a new Universal 2D project2. Create a Sprite in the Hierarchy (GameObject &gt; 2D Object &gt; Sprites &... Read more

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