Search Issue Tracker
Won't Fix
Won't Fix in 6000.2.X
Votes
1
Found in
6000.0.62f1
6000.2.12f1
Issue ID
UUM-126497
Regression
Yes
Crash on SpriteAtlas::PopulatePackedTexturesAndRenderData when changing Import Settings on a Sprite that has been added to a Sprite Atlas while in PlayMode
Steps to reproduce:
1. Open the “user’s attached project”
2. Open “SampleScene”
3. Enter Play Mode
4. Select the “AtlasTestSprite” Sprite through the Project window
5. Change the “Pixels Per Unit” value through the Inspector
6. Observe the crash
Reproducible with versions: 6000.0.62f1, 6000.2.3f1, 6000.2.12f1
Not reproducible with versions: 6000.2.2f1, 6000.3.0b10, 6000.4.0a4, 6000.5.0a1
Reproducible on: macOS 15.7.1 (M1 Max)
Not reproducible on: no other environment tested
First few lines of StackTrace:
#0 0x00000106271e0c in SpriteAtlas::PopulatePackedTexturesAndRenderData(core::vector<PPtr<Texture2D>, core::allocator<PPtr<Texture2D>, 0ul>> const&, core::vector<PPtr<Texture2D>, core::allocator<PPtr<Texture2D>, 0ul>> const&, BuildTargetPlatform, core::hash_map<std::{}{{}}1::pair<UnityGUID, long long>, SpriteRenderData, SpriteRenderDataKeyHash, std::{}{{}}1::equal_to<std::\{_}_1::pair<UnityGUID, long long>>>&)
#1 0x0000010626f608 in SpriteAtlasImporter::PackSpriteAtlas(SpriteAtlas, AssetImportContext&, AssetImporter, PPtr<Object>)
#2 0x00000106275efc in SpriteAtlasImporter::GenerateAssetData(AssetImportContext&)
#3 0x00000106acf7d0 in ImportToObjects(core::basic_string<char, core::StringStorageDefault<char>> const&, core::hash_map<AssetDatabase::ImporterID, ImporterInfo, core::hash<AssetDatabase::ImporterID>, std::__1::equal_to<AssetDatabase::ImporterID>> const&, core::vector<PostprocessorInfo, core::allocator<PostprocessorInfo, 0ul>> const&, TransientArtifactProvider const&, AssetResolveTracker const&, ImportAssetInputs const&, ImportAssetOutputs&, IImportProgress)
#4 0x00000106ace678 in ImportAsset(core::hash_map<AssetDatabase::ImporterID, ImporterInfo, core::hash<AssetDatabase::ImporterID>, std::__1::equal_to<AssetDatabase::ImporterID>> const&, core::vector<PostprocessorInfo, core::allocator<PostprocessorInfo, 0ul>> const&, TransientArtifactProvider const&, AssetResolveTracker const&, ImportAssetInputs const&, ImportAssetOutputs&, IImportProgress)
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Animator state transition preview clips are flickering when zooming in
- [Tile Palette] Sprites not rendering when brush tool "Paint a filled box with active brush" is used for the first time
- Adding available Nodes with longer names in Fragment Context window overflow Fragment Context window in Shader Graph
- "Layer Palette Profile" Asset is automatically applied to the second Terrain but doesn't load any layers
- "Terrain Tools" shortcut conflicts with the Overlays shortcut by default
Resolution Note:
Thank you for the report!
The issue you have raised had been flagged internally and it got fixed in 6000.4.0a3 and 6000.4.0a3.
Unfortunately it will not be ported to 6000.2 as it is reaching its EOL date
Resolution Note (6000.2.X):
Thank you for the report!
The issue you have raised had been flagged internally and it got fixed in 6000.4.0a3 and 6000.4.0a3.
Unfortunately it will not be ported to 6000.2 as it is reaching its EOL date