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Tile Palette allows negative Manual "Cell Size" values causing asset cor...
Steps to reproduce: Create a new Unity project using a 3D Universal Template In the Package Manager, install the 2D Features package... Read more
SpriteAtlas.GetSprite/GetSprites methods return incorrect position when ...
How to reproduce:1. Open the attached project "IN-127684"2. Select the "GetSprites" asset in the Project window3. Click the "Process... Read more
[Tile Palette] Texture drag area label "Drag Tile, Sprite or Texture (Sp...
Steps to reproduce:1. Create a new "Universal 2D" project2. Open Windows -> 2D -> Tile Palette3. Click the "Create New Tile Pa... Read more
Grid does not get enabled in the Tile Palette window when enabling it
Steps to reproduce: Create a new Unity project using a 3D Universal Template In the Package Manager, install the 2D Features package... Read more
Artifacts appear on Sprites when generating a Sprite Atlas with Padding ...
How to reproduce:1. Open the attached “IN-128162” project2. Open the “SampleScene”3. In the “AtlasTest” folder, select the “MenuUI” ... Read more
X Flip mislabeled as Y when inspecting Sprite Renderer
Reproduction steps:1. Open the attached "IN-128792-REPRO" project2. Open the “Assets/Scenes/SampleScene.unity”3. In the Hierarchy, s... Read more
PhysicsMask.IsBitSet returns "False" when provided bitIndex is not 0
How to reproduce:1. Open the attached project "IN-129695"2. Open the "Test" Scene3. Enter Play Mode4. Observe the Console Actual res... Read more
Sprite Editor's Editing modes can be changed when the Sprite is in Read-...
How to reproduce:1. Create a new URP 2D project2. In the Hierarchy, right-click -> 2D Object -> Sprites -> Square3. Select ... Read more
Spring Joint 2D "Distance" value adjusts "Connected Anchor" Y value inst...
Steps to reproduce: Open the attached "2DSpringJoint.zip" project Open the "SampleScene" Enter Play mode From the Hierarchy, select ... Read more
Inactive "Skinning Editor" toolbar overlaps the help box in the "Sprite ...
Steps to reproduce: Create a new Universal 2D project In the Hierarchy, right-click -> 2D Object -> Sprites -> Circle Selec... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Redoing creation of Sub Scenes and Cube GameObjects in Hierarchy throws “Assertion failed on expression: 'targetScene != nullptr’” error in Console window
- Selecting “New Sub Scene” after assigning “New Scene” in Sub Scene Script Component throws “Destroying GameObjects immediately is not permitted” in the Console window
- Shader Graph "Zoom Step Size" can be set to 0 even though the zoom still works
- Enabling/Disabling the Deprecated Nodes doesn't apply to the opened Shader Graph unless any Variable is added to the Blackboard
- Group Selection title text size is smaller in renaming than the actual font size