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Tilemap is tinted with the color of the Sprite Shape when rendering a Sp...
How to reproduce:1. Open the attached project "Tilemap Bug Test.zip"2. Open Assets/Scenes/SampleScene.unity3. Select Grid/Tilemap in... Read more
Unbalanced enter/exit calls are triggered when rotating a 2D collider in 3D
How to reproduce:1. Download and open the attached "BugTest1" project2. Enter Play mode3. Observe the console window Expected outcom... Read more
Loss of bone joints when changing sprite library assets
How to reproduce:1. Download and open the attached "Waste" project2. In the Hierarchy window, select the "MainSuit" prefab3. In the ... Read more
Performance gets worse when updating the Material of Tilemap
Reproduction steps:1. Open the attached “Test Project” project2. Open the “HappyHarvest/Scenes/Farm_Outdoor.scene” Scene in the Proj... Read more
Secondary Textures appear white when sampling them from the Sprite Atlas...
Reproduction steps:1. Open the attached “ASDQWE” project2. Open the “Assets/Scenes/testSceneForBugReporting.unity” Scene3. Enter the... Read more
Changes are not saved when entering the Play mode after editing Sprite A...
Reproduction steps:1. Open the attached "PROJECTFILE" project2. Open the "Assets/Scenes/SampleScene.unity" scene3. Click on the “Ass... Read more
[Physics2D] No reason why it has to be consecutive vertices in customCol...
When using the overload of CustomCollider2D.SetCustomShapes] that allows passing two NativeArray of PhysicsShape2D and Vector3 verti... Read more
Physics2D.CapsuleCast with same width/height doesn't can become inaccurate.
How to reproduce:1. Download and open the attached "2DCapsuleCastBug" project1. Open the "2DCapsuleCastBug" scene2. Enter Play3. Obs... Read more
Unnecessary changes are created in the Scene asset by the Shadow Caster ...
How to reproduce:1. Create a repository with the “ReproProjectGit“ project2. Open the “ReproProjectGit“ project3. Open the “SampleSc... Read more
”OnTriggerExit2D” is called after exiting Play Mode when trigger collide...
How to reproduce:1. Open the user’s attached “TriggerBug.zip” project2. Open the "SampleScene" Scene (Assets > Scenes)3. Enter Pl... Read more
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