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Inspector fields reset when changing "Cell Sizing" mode and "Cell Size" ...
Reproduction steps:1. Open the attached project "ReproProj"2. Select “New TileSet” in the Project window3. In Inspector, change “Cel... Read more
Crash on SpriteAtlas::PopulatePackedTexturesAndRenderData when changing ...
Steps to reproduce:1. Open the “user’s attached project”2. Open “SampleScene”3. Enter Play Mode4. Select the “AtlasTestSprite” Sprit... Read more
Crash on RenderAs2D::OnPostLateUpdate when opening a specific project fo...
How to reproduce:1. Open the attached “IN-124373” project2. Observe the crash Reproducible with: 6000.3.0a5 (f9a1fab5607a), 6000.3.0... Read more
MaterialPropertyBlock of a SpriteRenderer is reset when it is updated th...
How to reproduce:1. Open the attached “UnityBugReproduce.zip” project2. Open the “SampleScene” scene3. Enter Play Mode4. Select the ... Read more
Painting on a Tilemap erases random tile when an empty tile was selected...
How to reproduce:1. Open the attached "IN-124569_ReportTilemap.zip" project2. Open the "Test" scene3. Select the "Grid" GameObject i... Read more
Tile Palette grid keeps panning when the mouse click is released outside...
How to reproduce:1. Create and open a new 2D project2. Create a Tilemap GameObject in the Hierarchy3. Open the Tile Palette4. Create... Read more
Drop-down component is overlapped with the default Tile Palette layout line
Steps to reproduce: Create a project using the Universal 2D template Go to "Window" -> "2D" -> "Tile Palette" Observe the wind... Read more
GPU Instancing does not work with Sprite Renderer when used in an URP pr...
How to reproduce:1. Open the attached “SpriteRendererURP“ project2. In the Hierarchy select Sprite13. Change either its Width or Hei... Read more
Several project templates have the 2D physics option Reuse Collision Cal...
Reported here: [https://discussions.unity.com/t/reuse-collision-callbacks-in-2d-physics-settings-is-off-by-default-in-unity-6/161135... Read more
Using "PhysicsBody.SetAndWriteTransform" using "PhysicsWorld.TransformWr...
Create a PhysicsBody Assign its PhysicsBody.transformWriteMode as PhysicsWorld.TransformWriteMode.Slow3D Assign a PhysicsObject.tran... Read more
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