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[SpriteShape] EditSpline events are processed outside the Scene View
Steps to reproduce: 1. Open any Unity project2. Ensure that the 2D SpriteShape package is installed3. Create a new sprite shape (Gam... Read more
Tile Palette Brush Pick and Tile Palette Clipboard overlay indicators in...
How to reproduce:1. Open any project2. Open Tile Palette3. Activate both Tile Palette Brush Pick and Tile Palette Clipboard overlays... Read more
Large Prefab size when it contains URP Light2D Field Overrides
Reproduction steps:1. Open the attached “Repro“ project2. Open and observe the “Assets/Prefabs/PrefabVariant.prefab” Prefab3. Right-... Read more
Sprite Renderer on Prefabs instances is not destroyed after exiting Play...
Reproduction steps:1. Open the attached “Test.zip“ project2. Open “SampleScene” scene3. Delete “Tilemap” GameObject and undo the cha... Read more
Prefab instance error in the Console when deleting a Prefab that is a ch...
How to reproduce:1. Open the attached user project “Tilemap_Prefab_Deletion.zip“2. Open Scene “SampleScene“3. Create a Sprite GameOb... Read more
Tilemaps are rendered incorrectly when rendering Tilemaps with the same ...
How to reproduce:1. Open the attached project “LayerOrderBug.zip“2. Open Scene “SampleScene“ (Assets/Scenes)3. Enter Play Mode4. Pre... Read more
Sprite turns invisible in URP 2D when Mask Source is set to “Supported R...
Reproduction steps:1. Open the attached “Sprite Mask” project2. Open “Assets/Scenes/SampleScene.unity“ scene3. Select Square GameObj... Read more
[2D Renderer] "Leak Detected : Persistent allocates 2 individual allocat...
How to reproduce: Open the attached project "Advanced Persistent Threats.zip" Enter Play Mode Expected results: No "Leak Detected : ... Read more
Overlay Camera renders Post-processing Effects when "Post Processing" se...
Reproduction steps:1. Open the attached "1409078.zip" project2. Open the "SampleScene" Scene3. See that the "Overlay Camera" GameObj... Read more
[2D] [URP] Composite Shadow Caster 2D merges only children GameObjects' ...
How to reproduce:1. Open the user's attached project2. Open the "SampleScene" Scene3. Double-click the "Scenario 1" GameObject in th... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS