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[URP] Sprites are not batched together when using Light Probes
How to reproduce: 1. Open the attached project's Scene labeled "SampleScene" 2. Open the Game View window 3. Open the Frame Debugger... Read more
[2D] [Sprite Atlas] StackOverflowException error appears when packing a ...
How to reproduce: 1. Open the user's project 2. Select "Assets -> Game -> Sprite -> Atlas -> Humanoid_001" in the Project Browser 3.... Read more
Different Draw Mode in 2D 9-Sliced Sprite when creating in Hierarchy and...
How to reproduce: 1. Create a new project with a 2D template 2. In the Hierarchy window create "9-Sliced" GameObject (Right click>2D... Read more
NullReferenceException when the class that implements GenericScriptableP...
How to reproduce: 1. Open the attached project "2dpathtest.zip" 2. Open Assets/Scenes/SampleScene.unity 3. Select "SpriteShapeContro... Read more
Sprite is not updated when GameObject is a prefab
Reproduction steps: 1. Download and open the attached "Operation TakeOver_Real.zip" 2. Open the "character_select" scene and enter "... Read more
[URP] 2D URP project template opens "Untitled" scene instead of "Samp...
How to reproduce: 1. Open Unity Hub; 2. Click “New” in “Projects” section; 3. Select “2D URP” template enter project name and click... Read more
Chunk and individual Mode Tilemaps are culled when the Tilemap's Vertex ...
Chunk and individual Mode Tilemaps are culled when the Camera's culling bounds are overwritten in Play mode and the Tilemap's Vertex... Read more
[URP] Blue flash becomes visible for a moment while 2D URP project temp...
How to reproduce: 1. Open Unity Hub; 2. Click “New” in “Projects” section; 3. Select “2D URP” template enter project name and cl... Read more
Selection outline is wrong when using Mask Interaction
How to reproduce: 1. Open attached project 2. In Hierarchy select Trail, make sure Trail Renderer component Mask Interaction is set ... Read more
Mask Interaction doesn't work when using Default-Diffuse material with V...
How to reproduce: 1. Open attached project 2. In Hierarchy select Trail and in Trail Renderer component make sure Mask Interaction i... Read more
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