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Array list disappears when project setting window is moved or resized
Reproduction steps: 1. Open the user's attached project 2. Open Project Settings > Graphics 3. Move the Project Settings window to ... Read more
GameObject is pink if using a Material with a Diffusion Profile and havi...
How to reproduce: 1. Open the attached project “VolumeBugFinal.zip“ 2. Open the “OutdoorsScene“ Scene 3. Observe the “Capsule“ Ga... Read more
A List can not be populated when using SerializedDictionary
Reproduction steps: 1. Open the attached project “CoreRp“ 2. Open the Scene “Assets/Scenes/SampleScene“ 3. In the Hierarchy window s... Read more
Importing .obj file of ~500Mb in size freezes when using operating syste...
Steps to reproduce: 1. Open the attached project 2. Go to "Assets" > "Test" > "Test" > "Test" in the Project window 3. Right-click a... Read more
UWP Build & Run picks the wrong instance of Visual Studio to build when ...
How to reproduce: 1. Install Visual Studio 2022 with all the required components for UWP; 2. Install Visual Studio 2022 Preview with... Read more
Different order of the dependencies in AssetBundle when using BuildCache
How to reproduce: 1. Open user-submitted project 2. Delete the folder Library/BuildCache 3. Run Tools -> BuildAssetBundles 4. Ru... Read more
Plastic SCM's default checkin text is out of bounds when the window is t...
How to reproduce: 1. Open any project 2. Enable and setup Plastic SCM 3. Resize Plastic SCM Window to be really small 4. Observe... Read more
Crash on mono_class_inflate_generic_type_with_mempool when reloading dom...
How to reproduce: 1. Open the attached project (“IN-7238.zip) 2. Click the right mouse button on Assets 3. Click “Create/Assembly... Read more
Inconsistent BURST test results when repeating tests
Reproduction steps: 1. Download and open the attached "repro.zip" project 2. Go to "Window" > "General" > "Test Runner" 3. Double cl... Read more
Compute Shader with RWBuffer<> type throws an error when it is compiled ...
Reproduction steps: 1. Open the user's attached "Buffer and RWBuffer dont work in Vulkan.zip" 2. In the Project window select Assets... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- “Assertion failed on expression” errors thrown when undoing Nodes creation with keyboard shortcut
- Crash on various stack traces when using Texture2D.CreateExternalTexture() while rendering
- Clicking on section text in Node Library > Context folder throws NullReferenceException errors
- Node Library window sections text in Context folder are not visible when Editor is set to Light Theme
- "Scene Depth Difference" Node has an input Port which is called Position WS, directly referring to the World Space Position, when only the View Space Position can reflect if the object's depth is below or above the Plane