Search Issue Tracker

0
votes
Active

Array list disappears when project setting window is moved or resized

IMGUI

-

Oct 05, 2021

-

Version/s: 2021.1.18f1, 2021.2, 2021.2.0b14, 2022.2

Reproduction steps: 1. Open the user's attached project 2. Open Project Settings > Graphics 3. Move the Project Settings window to ... Read more

0
votes
Active

GameObject is pink if using a Material with a Diffusion Profile and havi...

-

Apr 14, 2023

-

Version/s: 2022.2.16f1, 2023.1.0b12

How to reproduce: 1. Open the attached project “VolumeBugFinal.zip“ 2. Open the “OutdoorsScene“ Scene 3. Observe the “Capsule“ Ga... Read more

0
votes
Active

A List can not be populated when using SerializedDictionary

-

Mar 21, 2023

-

Version/s: 2020.3.45f1, 2021.3.20f1, 2022.2.10f1, 2023.1.0b7, 2023.2.0a5

Reproduction steps: 1. Open the attached project “CoreRp“ 2. Open the Scene “Assets/Scenes/SampleScene“ 3. In the Hierarchy window s... Read more

0
votes
Active

Importing .obj file of ~500Mb in size freezes when using operating syste...

Asset-Importers

-

Mar 05, 2021

-

Version/s: 2020.2.2f1, 2020.3, 2021.1.0a10, 2021.1.0b5

Steps to reproduce: 1. Open the attached project 2. Go to "Assets" > "Test" > "Test" > "Test" in the Project window 3. Right-click a... Read more

0
votes
Active

UWP Build & Run picks the wrong instance of Visual Studio to build when ...

Universal Windows Platform

-

Apr 01, 2022

-

Version/s: 2019.4, 2020.3, 2021.2.17f1, 2021.3, 2022.1, 2022.2

How to reproduce: 1. Install Visual Studio 2022 with all the required components for UWP; 2. Install Visual Studio 2022 Preview with... Read more

0
votes
Active

Different order of the dependencies in AssetBundle when using BuildCache

-

May 23, 2022

-

Version/s: 2020.3.35f1, 2021.3.3f1, 2022.1.3f1, 2022.2.0a13

How to reproduce: 1. Open user-submitted project 2. Delete the folder Library/BuildCache 3. Run Tools -> BuildAssetBundles 4. Ru... Read more

0
votes
Active

Plastic SCM's default checkin text is out of bounds when the window is t...

-

Mar 07, 2023

-

Version/s: 2021.3.19f1, 2022.2.10f1, 2023.1.0b6, 2023.2.0a2, 2023.3.0a3, 6000.0.0b11, 6000.1.0a7, 6000.2.0a1, 7000.0.0a1

How to reproduce: 1. Open any project 2. Enable and setup Plastic SCM 3. Resize Plastic SCM Window to be really small 4. Observe... Read more

8
votes
Active

Crash on mono_class_inflate_generic_type_with_mempool when reloading dom...

-

Jun 29, 2022

-

Version/s: 2022.2.0a18, 2023.1.0a1

How to reproduce: 1. Open the attached project (“IN-7238.zip) 2. Click the right mouse button on Assets 3. Click “Create/Assembly... Read more

0
votes
Active

Inconsistent BURST test results when repeating tests

Package: Burst

-

Jan 19, 2022

-

Version/s: 2019.4, 2020.3, 2021.2, 2021.2.8f1, 2022.1, 2022.2

Reproduction steps: 1. Download and open the attached "repro.zip" project 2. Go to "Window" > "General" > "Test Runner" 3. Double cl... Read more

0
votes
Active

Compute Shader with RWBuffer<> type throws an error when it is compiled ...

-

Feb 27, 2022

-

Version/s: 2020.2.0a13, 2020.3, 2021.2.9f1, 2021.3, 2022.1, 2022.2

Reproduction steps: 1. Open the user's attached "Buffer and RWBuffer dont work in Vulkan.zip" 2. In the Project window select Assets... Read more

All about bugs

View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.