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Unity 3.5's importer doesn't deal with negative x scale
"type == m_TransformInfo.transformType" error message is written in console windows if script has negative x scale. Read more
Errors in the console when importing Vizio pack from Asset Store
Errors in the console when importing Vizio pack from Asset Store. Steps to reproduce : - open the asset store and search for Vizio... Read more
Model Importer Preview Orientation different from Scene orientation
Steps to reproduce : - open the scene called "level" - center on the wasp and notice that it looks as it should (looks the same as ... Read more
GUI.FocusControl doesn't work as expected
GUI.FocusControl won't work. In the attached project, there is a textField in which players will chat by typing. The problem is that... Read more
No way to emit particles from a mesh from each vertex in constant order
Just play it in Editor and watch the particles from the cylinder and the sphere. It is clear to watch cylinder - the particles emitt... Read more
Unity Remote Android page lacking information compared to iOS version.
We supply iOS source code for the remote app and the page about it is located here: http://unity3d.com/support/documentation/Manual/... Read more
Random.seed can't be set to reproduce random rolls
Random.seed can't be set to reproduce random rolls (probably due to internal data type unsigned long). This will stop applications f... Read more
Application.loadedLevelName does not return the last loaded scene's name
Repro steps: 1. Open attached project 2. Play scene1; 3. Press fire button to load scene2; 4. Stop scene; 5. Check out console log o... Read more
Sometimes when importing .lxo file it fails saying I need Modo 501.
Sometimes when importing .lxo file it fails saying I need Modo 501. Note: I have Modo 501 installed and the Mesh was built in this ... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Asset Database warning is being logged continuously when creating a script in an embedded package
- Build process only shows Initializing when building for Android
- TileMap Palette preview flickers when scaled
- Shader Graph Blackboard "plus" sign is not centered within the button
- [URP] When Rendering Layers are enabled, the DepthNormalPrepass is enabled even if not used