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Github dll crashes Unity when entering and immediately exiting Play mode
To reproduce: 1. Import attached crashing dll's to any project's assets (GitHubCrashingDLL.zip) 2. Enter and immediately exit Play m... Read more
Timeline: Animator Reference on game object causes issues in Play mode
To reproduce: 1. Open the project, attached by the tester (see link in the edit) 2. Open the "Tanks Timeline" scene 3. Enable the M... Read more
Timeline: Re-assigning reference and removing the reference to camera on...
To reproduce: 1. Open the project, attached by the tester (find download link in the edit) 2. Open the "Tanks Timeline" scene 3. Se... Read more
Moving 2D sprite is laggy in Editor
To reproduce: 1. Open the project, attached by the user (jerky_movment.zip) 2. Open the "s1" scene 3. Enter Play mode 4. Observe ho... Read more
[Linux] Crash running Editor -batchmode -nographics
Reproduction steps: 1. Launch Terminal 2. Write: "/opt/Unity/Editor/Unity -batchmode -nographics" 3. Press Enter and wait for Unity... Read more
[Android] Audio plugins not loaded if the lib name does not match the Wi...
Reproduction steps: 1. Open the attached project; 2. Build the scene "Test" on a device; 3. Open the built app; 4. Move the slider a... Read more
[Mobile] Light of the shuriken is almost invisible on mobile phones
Steps to reproduce: 1) Download attached project and open in Unity 2) In Hierarchy window, select Sparks >> Inspector window >> ena... Read more
[UWP] Cannot build player with IL2CPP backend because of UnityEngine.Ana...
Reproduction steps: 1. Try to build any project using 2017.2 release with IL2CPP scripting backend 2. Fails with following output: ... Read more
NullReferenceException in SceneHierarchyWindow.cs after build process is...
To reproduce: 1. Open attached project 2. Open scene 3. Select Video Player game object 4. Press Ctrl + S key combination 5. Press ... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- PlayerPrefs get corrupted when a minimized fullscreen Player is closed through the Taskbar
- "To Debug, run app with -diag-job-temp-memory-leak-validation cmd line argument. This will output the callstacks of the leaked allocations." warning is printed when JobTempMemoryLeakValidation switch is enabled
- Main Thread stalling when loading Audio Source asset asynchronously while preloading another Audio Source asset
- Material artifacts occur in the Material Preview window when baked lighting is applied to scenes
- “ArgumentOutOfRangeException” after saving, reseting and re-add Default Tile Palette Tools to the list in Preferences window