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0
votes
By Design

ScriptableObject reference is gone if the class and script names does no...

Scripting

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Apr 12, 2016

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Version/s: 5.3.4f1

Reproduction steps: 1. Open the attached project 2. Open scene "ScriptableObjectFail" 3. Select "Test" GameObject in the hierarchy 4... Read more

7
votes
Fixed

[MemoryLeak] Mono memory increases when switching scenes

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Feb 11, 2016

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Version/s: 5.3.2f1

Steps to reproduce: 1. Open the attached project 'case_769695-memory2' 2. Open one of the attached scenes and play 3. Open the Profi... Read more

0
votes
Won't Fix

Setting Deferred shader to No Support requires Unity restart to apply

Shaders

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Apr 15, 2016

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Version/s: 5.4.0b14

Reproduction steps: 1. Open attached project. 2. Open scene "bug". 3. Go Edit > Project settings > Player. 4. Set Rendering path to ... Read more

1
votes
Fixed

[Android] When changing scene after Handheld.PlayFullScreenMovie() was c...

Android

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Apr 14, 2016

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Version/s: 5.3.1p3

Reproduction steps: 1. Open the attached project 2. Build and run the project on HTC One M9+ 3. Notice that after the video finished... Read more

0
votes
Fixed

Scene is visible in the object selection window for UnityEvent

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Apr 15, 2016

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Version/s: 5.4.0b15

Steps to reproduce: 1. Open attached project 2. Open scene "repro" 3. In hierarchy, expand canvas and select button 4. Add OnClick ... Read more

1
votes
By Design

Custom Editor does not serialize UnityEvent parameters when using Serial...

IMGUI

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Apr 15, 2016

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Version/s: 5.4.0b13

Steps to reproduce: 1. Open attached project 2. Open scene "Scene" 3. Select the "Events" object in the hierarchy 4. Add a new even... Read more

0
votes
Duplicate

Creating script and deleting it instantly throws an error

Scripting

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Apr 15, 2016

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Version/s:

Steps to reproduce: 1) create new unity project 2) right click in project view 3) create -> Editor test C# script (do not save the n... Read more

0
votes
Won't Fix

[ComputeBuffer] .mdb with .dll causes Compute Buffer to become unbound

Graphics - General

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Dec 15, 2015

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Version/s: 5.3.0f4

Steps to reproduce: 1. Open the attached project 2. In the Project view, drop the Shader 'ReadBuffer' onto 'Material' 3. Drop 'Mater... Read more

0
votes
Postponed

[Mono] NotImplementedException is thrown internally when passing IEnumer...

Mono

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Jan 13, 2016

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Version/s: 5.3.0f4

Steps to reproduce: 1. Open user attached project 2. Look at console window Expected: All scripts are compiled without compile erro... Read more

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