Search Issue Tracker
In Play Mode, a Script instantiated Scene gets unhidden when another ins...
How to reproduce: 1. Open the “SceneToggle.zip“ project 2. Open the “SampleScene01” scene 3. Enter Play Mode 4. Hide any one of the ... Read more
Random amount of elements are added to the ListView when pressing the + ...
How to reproduce: 1. Open the user’s attached “BugReport.zip” project 2. In the Hierarchy window, select “Test01” GameObject 3. In t... Read more
Shader throws compilation errors when SV_GroupIndex is used in ComputeSh...
How to reproduce: 1. Open the attached project “GroupIndexBug” 2. Observe the Console Expected result: There are no errors and the ... Read more
[HDRP][XR] The Scene is blue and has flickering artifacts when entering ...
Reproduction steps: 1. Open the attached project "ReproProj" 2. Open the “/Assets/SampleSceneXR.unity” Scene 3. In Hierarchy, sea... Read more
The geometry shader has more triangles while the GameObject is selected ...
How to reproduce: 1. Open the user-attached project 2. Open the “SampleScene” 3. Enter Play mode and start Observing the Console win... Read more
[UI Builder] VisualElement is created with a modified Grow value
*Steps to reproduce:* 1. Create a UI Document (Create>UI Toolkit>UI Document) and open it 2. Add a VisualElement 3. Select the ... Read more
UI Toolkit Samples has inconsistent naming for Samples in the Hierarchy
*Steps to reproduce:* 1. Open any Project 2. Navigate to Window > UI Toolkit > Samples 3. Observe the Sample naming inconsi... Read more
[WinArm][DX12] Game View gets redrawn to black every few frames
Steps to reproduce: # Open the Game View window # Move the mouse around to have it redrawn # Observe the occasional black flic... Read more
"Draw indirect argument buffer too small" is thrown when using an argume...
How to reproduce: 1. Open the “2022.3.18f1_DrawProceduralIndirect“ project 2. Open the “SampleScene“ 3. Enter Play mode 4. Obser... Read more
The Console window shows memory leak warnings when previews or icons of ...
How to reproduce: 1. Open the attached “preview_memoryleak_issue” project 2. Ensure the Inspector window is open, or that the icon... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- [URP] Invalid update of shader stripping settings
- [HDRP] Errors on Shader stripper that do not stripp shaders.
- Usage of Adaptive Probe Volumes throws a lot of IndexOutOfRangeException and Assertion Failed errors
- Prefab overrides don't recover missing managed references
- Trail Renderer visual doesn't match the positions of vertices when they have been offset