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Import New Asset: Not possible to multi select individual files when imp...
To reproduce: ⁃ Open attached project ⁃ Download the attached folder "1a_NEON" ⁃ Open Scene "MultiEditTest_Gam... Read more
Calling Application.LoadLevel() from within not-included-in-the-build scene
If you call "Application.LoadLevel(0)" and the current scene has not been added to the build settings, then the call will re-load th... Read more
Play, Stop, Step buttons don't turn blue in Play Mode with maximized Sce...
- Maximize Scene View by pressing Space - Press Play - The Play, Pause and Step buttons don't turn blue However, Unity doesn't free... Read more
Custom Merge/diff tool not selectable
- Users should have a way of selecting any application (or a subset of supported tools). -- I suggest to add a "Browse..." item on t... Read more
Uniform Scaled Objects with transparent shaders issue
To Reproduce: 1. Open the Bug Scene. 2. Press Play. Objects with transparent shaders are not rendered in the correct order (back to... Read more
InvokeRepeating timing is off when invoking at time=0f
When calling InvokeRepeating("methodName", 0f, repeatRate) the interval between the first two invocations is always 1 sec. too short... Read more
Linq's Sum/Any not being AOTd and raises a runtime exception
Repro: 1. Build & run to the device 2. Click either "Any burning edge" or "Sum" 3. You will get ExecutionEngineException Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- [URP] Invalid update of shader stripping settings
- [HDRP] Errors on Shader stripper that do not stripp shaders.
- Usage of Adaptive Probe Volumes throws a lot of IndexOutOfRangeException and Assertion Failed errors
- Prefab overrides don't recover missing managed references
- Trail Renderer visual doesn't match the positions of vertices when they have been offset