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0
votes
Won't Fix

Tried to build for Flash Player target, build process failed

Flash

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Nov 26, 2012

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Version/s: 4.0.0f5

user's project fails to build in 4.0.0f7 with no clear hint as to what the root cause may be. Note that the project also has 188 wa... Read more

1
votes
Won't Fix

[Flash] AnimationEvent occasionally not dispatched at end of animation

Flash

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Nov 25, 2012

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Version/s: 4.0.0f7

Occasionally with Flash export, animation events are not working when placed at the end of an animation. Repro project demonstrates ... Read more

0
votes
Won't Fix

Antialiasing isn't working in a Flash build

Flash

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Nov 25, 2012

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Version/s: 4.0.0f7

1 Open scene "Scene" 2 Build for Flash 3 Run in browser and look for antialiasing. Read more

0
votes
By Design

The last particle position of a particle system often has a different be...

Shuriken

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Nov 25, 2012

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Version/s: 4.0.0f7

Steps to reproduce : - open the scene - in the Hierarchy click on the object named bb43 - notice that the color changes rapidly in... Read more

0
votes
Fixed

The particle ID changes when one of the sorting mode is enabled

Shuriken

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Nov 22, 2012

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Version/s: 4.0.0f7

Steps to reproduce: 1 Open the scene named "lightsscripts" 2 Press play 3 you can clearly see that in "fire1" the lights are flicker... Read more

3
votes
Fixed

Stretched Billboard particles improperly offset from emitter

Shuriken

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Nov 21, 2012

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Version/s: 4.0.0f7

Click on fx_hit_slash_pf in the hierarchy view. Notice that the particles do not play centered on the emitter. Change the particle... Read more

0
votes
By Design

[MeshRenderer] When animated skinned mesh uses Based on Renderers, a chi...

Graphics - General

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Nov 21, 2012

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Version/s: 4.0.0f7

1. Load skin_animation_offset_test 2. Press Play in Game tab: There should be two boxes animating. But there is only one. in Scene ... Read more

0
votes
Won't Fix

Lights per particle are only created within Camera range.

Shuriken

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Nov 21, 2012

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Version/s: 4.0.0f7

It works fine in 4.0f5, but in f6 and f7 the bug is present. Steps to reproduce: 1. Open the lightsscripts scene. 2. Press play, go... Read more

0
votes
Fixed

Baked lightmaps have wasted/empty space.

Global Illumination

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Nov 20, 2012

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Version/s: 4.0.0f7

1) What happened In unity 3, when generating lightmaps, it would appropriately size them to 1024^2, 512^2, 1024x512, etc. In unity... Read more

0
votes
Won't Fix

Level data is reported as corrupted in Unity 4.0.0f7

Mono

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Nov 20, 2012

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Version/s: 4.0.0f7

Works fine in 3.5.6 Steps to reproduce: Build the project for Windows x86 with "development built" checked. This is needed only to s... Read more

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