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Lightning breaks when unloading an additively loaded Scene containing a ...
How to reproduce: 1. Open the attached project “DarkenedLightRepro.zip” 2. Enter Play Mode 3. Wait for the 1st Scene to reload ... Read more
"ArgumentNullException" thrown when clicking the "add" footer button of ...
How to reproduce: # Open the attached project "Repro.zip" # Open Sample>Sample Window # Click the "+" button in the "Sample Win... Read more
Freeze on 'errors == MDB_SUCCESS || errors == MDB_NOTFOUND' when loadin...
Reproduction steps: 1. Open the attached project “FreezeRepro“ Expected result: Project opens Actual result: Editor gets stuck ... Read more
Editor freezes when entering the Play Mode if Remote Config package is i...
Reproduction steps: 1. Open the “Rift Wars“ project 2. Open the Package Manager and observe that the “Remote Config” package is in... Read more
ScriptableObject icon cannot be changed when using IconAttribute
Reproduction steps: 1. Open the attached project “IconBug” 2. Observe "Assets/CustomScriptable" ScriptableObject in the Project ... Read more
"SpriteAtlas.GetSprite" causes an increase in memory usage when called t...
Reproduction steps: # Open the user’s attached project “MemLeak_Project“ # Open “Assets/Scenes/SampleScene.unity“ Scene # Enter the... Read more
InputField(TMP) throws an Exception when typing Korean while drag-select...
Reproduction steps: # Open the attached project “InputField.zip” # Enter Play Mode # Select random Korean characters in the inp... Read more
Incorrect memory leak detection when using UnsafeUtility.CheckForLeaks()...
Reproduction steps: 1. Open the attached project “MemoryLeakBug“ 2. Press “Testing>Test Leak Detection” 3. Observe the Console ... Read more
GC Alloc spikes when a collision between 2 GameObjects happens
Reproduction steps: 1. Open the attached “BugProject.zip” project 2. Open the “Assets/Scenes/SampleScene.unity” Scene 3. Open the P... Read more
Mono Behaviours are shown in the Inspector window when selecting multipl...
How to reproduce: 1. Open the attached project “scriptable.zip” 2. Select “Data.asset” and “Data 1.asset” in the Project window ... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Shader warnings are thrown after building High Definition 3D template
- "EndLayoutGroup: BeginLayoutGroup must be called first" error is thrown when changing Shader Precision Model from the Build Profiles window
- White artifacts/outlines are visible in the Garden Scene when viewing at meshes from a distance
- Shader warnings "Sprite-Unlit-Default" are thrown after building 2D Platrformer Microgame Template
- [Android] HLSL shader becomes corrupted when running on an Android device