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[Mono Upgrade] CommandBuffer native plugin events hang in the Editor
How to reproduce:1. Open the attached project's Scene labeled "SampleScene"2. Enter the Play Mode3. Exit the Play Mode4. Enter the P... Read more
[Graphics] templates URP throw missing namespace errors on updating inpu...
Steps to reproduce:1) Create a new project with "3D Sample Scene (URP)" template2) Edit > Project settings > Player -> Othe... Read more
Base Prefab is referenced in Unity Event when making specific revert on ...
How to reproduce:1. Open the attached "case_1287926.zip" project and Scenes/SampleScene scene2. In the Hierarchy window, select Pref... Read more
[PluginImporter] Unity .meta files are generated in the plugin directory...
How to reproduce:1. Open the user's attached project2. Go to File -> Build Settings3. Build the project for the iOS platform (wit... Read more
[Android] [Linux] "Unable to forward network traffic to device" when tr...
Required: Unity configured to build to Android devices.Repro steps:1. Open the attached project2. Build and run to Android device3. ... Read more
PlayerSettings.SetScriptingDefineSymbolsForGroup has inconsistent behavi...
How to reproduce:1. Download the attached file “1103080.zip” and unzip it2. Run “<path to Unity.exe> -batchMode -buildTarget A... Read more
[NavMeshSurface] Trees placed on Terrain are not taken into account when...
How to reproduce:1. Open the attached project (TreeTest.zip)2. Open scene Scenes/SampleScene3. In the Hierarchy window, double-click... Read more
Mesh isn't cleared from Memory when calling SkinnedMeshRenderer.BakeMesh...
How to reproduce:1. Open the attached project "meshRepro"2. Open the scene "SampleScene" and enter Play mode (Assets/Scenes/SampleSc... Read more
All about bugs
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Latest issues
- The hover selection/highlight of items in the Insert button dropdown and the Documentation button dropdown are hard to see when hovered using the Light Editor theme
- NullReferenceExceptions appear when clicking to rename and then deleting the only GameObject in a scene
- Crash on "core::base_hash_set" when using nested [SerializeReference] fields in List<T> structures
- A ghost Game Window and multiple errors appear in the Editor when a Render Texture used by a Camera's "Target Texture" property is deleted
- Color Picker feels less smooth when dragging a Variables Color property in UI Builder Inspector