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0
votes
Fixed

iOS Splashcreens are not working anymore

iOS

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Jan 30, 2015

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Version/s: 5.0.0b22

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0
votes
By Design

AddListener does not work properly in coroutine

UI

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Jan 30, 2015

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Version/s: 5.0.0b21

Steps to reproduce this issue: 1. Open the attached project 2. Run 'TestScene' 3. Press button 1-4 and see text label or console, 4... Read more

0
votes
Duplicate

Unity crashes when text serializing a field named "Base"

Serialization

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Jan 07, 2015

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Version/s: 4.6.1p2

Steps: 1) Create a new Unity project 1a) Go to Editor settings, change Serialization Mode to "Force Text" 2) Save the scene, name it... Read more

4
votes
Won't Fix

[AssetServer] Commit history is lost after importing a project to 4.6.2

Version Control

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Jan 21, 2015

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Version/s: 4.6.1f1

To Reproduce: 1. Create a project in Unity 4.5 (tested with 4.5.4f1). 2. Add this project to the Asset Server. 3. Do a couple of co... Read more

0
votes
Fixed

[LightProbes][OSX] LightProbeGroups are not visible on terrain's SpeedTrees

Global Illumination

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Jan 30, 2015

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Version/s: 5.0.0b22

LightProbeGroups are not visible on terrain's SpeedTrees (Mac only) 2. How we can reproduce it using the example you attached 1 Op... Read more

1
votes
Not Reproducible

UnknownError pops out when running a WebGL build in deep hierarchy from ...

WebGL

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Jan 30, 2015

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Version/s: 5.0.0b21

To reproduce: 1) Create new project 2) Build for WebGL in a long hierarchy/path, for example: I:\Unity_Beta_Development\Unity_5_0_Al... Read more

3
votes
Fixed
0
votes
Not Reproducible

Assigning a canvas to an OnClick () event on the button changes the refe...

UI

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Feb 02, 2015

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Version/s: 5.0.0b21

To reproduce: - Enter play mode - Try the "Show / Hide" button on the text panel (this will work as intended hiding/showing the canv... Read more

0
votes
Fixed

[IMPORTANT][WP8] Prefab references lost when reloading scene

WP8

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Jan 10, 2015

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Version/s: 4.6.1p2

Loading a scene might lead to prefab reference loss on WP8. The project included has two scenes - a level select scene and a gamepl... Read more

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