Search Issue Tracker
AddListener does not work properly in coroutine
Steps to reproduce this issue: 1. Open the attached project 2. Run 'TestScene' 3. Press button 1-4 and see text label or console, 4... Read more
Unity crashes when text serializing a field named "Base"
Steps: 1) Create a new Unity project 1a) Go to Editor settings, change Serialization Mode to "Force Text" 2) Save the scene, name it... Read more
[AssetServer] Commit history is lost after importing a project to 4.6.2
To Reproduce: 1. Create a project in Unity 4.5 (tested with 4.5.4f1). 2. Add this project to the Asset Server. 3. Do a couple of co... Read more
[LightProbes][OSX] LightProbeGroups are not visible on terrain's SpeedTrees
LightProbeGroups are not visible on terrain's SpeedTrees (Mac only) 2. How we can reproduce it using the example you attached 1 Op... Read more
UnknownError pops out when running a WebGL build in deep hierarchy from ...
To reproduce: 1) Create new project 2) Build for WebGL in a long hierarchy/path, for example: I:\Unity_Beta_Development\Unity_5_0_Al... Read more
Assigning a canvas to an OnClick () event on the button changes the refe...
To reproduce: - Enter play mode - Try the "Show / Hide" button on the text panel (this will work as intended hiding/showing the canv... Read more
[IMPORTANT][WP8] Prefab references lost when reloading scene
Loading a scene might lead to prefab reference loss on WP8. The project included has two scenes - a level select scene and a gamepl... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Render Graph Viewer Resource list becomes shrunk after using a filter that yields no results
- [Android] [Vulkan] "VK_IMAGE_USAGE_TRANSIENT_ATTACHMENT_BIT" not added on some Android devices in "com.unity3d.player.UnityPlayerActivity/2D Colour Attachement"
- ResolveUsePasses now extracts passes from all subshaders including fallbacks, in contrast to documented behaviour
- [UIBuilder] Changes aren't detected on types implementing IList
- [HDRP] Text is rendered with artefacts when using STP and resolution scale is set a float value