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7
votes
Active

[URP] Sprites are not batched together when using Light Probes

2D

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Aug 04, 2021

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Version/s: 2019.4, 2019.4.29f1c1, 2020.3, 2021.1, 2021.2, 2022.1

How to reproduce:1. Open the attached project's Scene labeled "SampleScene"2. Open the Game View window3. Open the Frame Debugger (W... Read more

0
votes
Active

SDF TMP fonts are rounder than in Source Font File

Text

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Mar 02, 2022

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Version/s: 2020.3, 2021.2, 2022.1, 2022.1.0b9, 2022.2

Reproduction steps:1. Open the "1408011.zip" project2. Open Assets > "t" scene3. Select Game View and Observe fonts Expected resu... Read more

4
votes
Active

[Oculus] Application doesn't recover after device connection was aborted...

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Nov 11, 2021

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Version/s: 2019.4, 2020.3, 2021.2, 2021.2.0f1, 2022.2

Reproduction steps:1. Open the user's attached project "SSAOXR.zip"2. Make sure Quest 1/2 is attached and Oculus Link established3. ... Read more

0
votes
Active

[GraphView] Edges connected to StackNodes do not keep the shape of the N...

Graph Tools Foundation

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Sep 08, 2020

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Version/s: 2019.4.9f1, 2020.2

1. Open the attached project from "case_1276108-VersionGraph_2019.4-2.zip"2. Expand "Packages" in Project Browser and double click "... Read more

0
votes
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FrameDebugger - Wrong texture displayed when using CreateRenderGraphTexture

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Nov 17, 2025

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Version/s: 6000.0.0b16, 6000.2.0b13, 6000.3.0b9, 6000.4.0a6, 6000.5.0a2

It looks like there is a bug in the FrameDebugger when selecting the SkyBox - specifically this bug:https://jira.unity3d.com/browse/... Read more

2
votes
Active

[Android] Application crashes after continuously loading and activating ...

Shader System

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Feb 22, 2022

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Version/s: 2020.3, 2021.2, 2021.2.11f1, 2022.1, 2022.2

Reproduction steps:1. Open the user's attached project "wavexr-crash-test.zip"2. Make sure that Development Build is enabled3. Build... Read more

5
votes
Active

'Internal: JobTempAlloc has allocations that are more than 4 frames old'...

IMGUI

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Sep 22, 2021

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Version/s: 2021.2.0a9, 2022.1, 2022.1.0a10

How to reproduce:1. Open attached project2. Open Profiler and enable Live Timeline3. Enter Play mode4. Observe console Warnings:Inte... Read more

1
votes
Active

[HDRP] Shadows pop in and out when tessellated geometry is culled

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Jan 03, 2022

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Version/s: 2019.4, 2020.3, 2021.2, 2021.2.4f1, 2022.1, 2022.2

How to reproduce:1. Open the user-submitted project2. Open the scene "OutdoorsScene" and enter Play mode (Assets/OutdoorsScene.unity... Read more

0
votes
Active

Materials appear white when importing model as .jas file

Asset-Importers

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Jan 21, 2022

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Version/s: 2019.4, 2020.3, 2021.2, 2021.2.7f1, 2022.1, 2022.2

Reproduction steps:1. Open the attached 'importMaterialTest' project2. Open the 'SampleScene'3. Observe the 'Test (Jas)' GameObject ... Read more

1
votes
Active

Render order issue with the URP Render Objects Renderer Feature when vie...

uGUI

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Jan 07, 2022

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Version/s: 2020.3, 2021.2, 2021.2.6f1, 2022.1, 2022.2

How to reproduce:1. Open the user's attached project "URPRenderObjectsPrefabBug.zip"2. Open the "SampleScene" Scene3. In the Hierarc... Read more

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