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"unity_WorldToObject" is not the inverse of "unity_ObjectToWorld" when a...
How to reproduce: 1. Open the user's attached project "MatrixBug.zip" 2. Load the Scene "MatrixBug" 3. In the Hierarchy select the "... Read more
Scene icon in the Project window changes its theme to the opposite of th...
How to reproduce: 1. Create a new project 2. In the Project window open the Assets/Scenes folder 3. Open the General Preferences (Ed... Read more
Particle Shape Clip Threshold does not affect emitted particle count
Reproduction steps: 1. Open the attached "Project.zip" project 2. Open the "SampleScene" Scene 3. In the Hierarchy, select the "Spar... Read more
[Linux] [Input System] PressAndRelease Trigger Behavior causes unexpecte...
Reproduction steps: 1. Download and open the attached project: "AssetImporter_BuiltIn.zip" 2. Enter Play Mode 3. Move the player cha... Read more
Unity Shader Compiler Task process have high CPU usage when installing H...
Reproduction steps: 1. Create new 3D project 2. Open Scene "SampleScene" from Project tab 3. Open your Task Manager 4. Open Package ... Read more
Graphical artifacts when rendering Terrain in Shaded Wireframe mode
How to reproduce: 1. Open the attached project "Test_Terrain.zip" 2. Open the "SampleScene" Scene 3. Switch Shading Mode to Shaded W... Read more
[Lightprobes][Gizmos] Yellow light probe selection gizmos overwrite visu...
Steps to reproduce: 1. Open the attached repro project 2. Open "Sample Scene" 3. In the Workflow settings of the Lighting window, s... Read more
[Overlays] Resizing Scene View hide floating overlays
1. Use 2021.2 version 2. Have some floating overlay (undock existing ones for test) 3. Take left of top side of scene view to resize... Read more
AssetBundle does not update when only the path of the file is modified
How to reproduce: 1. Open the attached project "reproProject" 2. Select Tools/First Build 3. In the File Explorer, navigate to %Proj... Read more
UnityLinker enable logging does not work when path doesn't already exist
Reproduction steps: 1. Open user attached Solution 2. Change Path variable accordingly 3. Run All Tests Expected result: The Tests ... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Memory leaks when Instantiating Objects with SerializeReference
- Currently selected Action Map switches to the first Action Map in the list and it's first Action when editing the Binding Path of a newly created Action
- "F" default focusing Unity shortcut zooms out when the first time focusing the GameObject
- DropdownField options added with PointerDownEvent are not shown when clicking the DropddownField for the first time
- References are reset to "None" when opening the project