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Crash on RecursiveAdjustChartForGroupChange when loading data from a cu...
Reproduction steps: # Open the attached project “2023.1_URP.zip“ # Download the “broken custom counter.data” attachment # Load ... Read more
Crash on AssetImportManager::ImportWithEnum when starting the project
Reproduction steps: 1. Open the user’s attached project Expected result: The project starts normally Actual result: Unity Edito... Read more
Trigger blocks weird collapse
Trigger blocks in VFX Graph are not collapsing correctly one linked to a GPU event Read more
[VFX Graph][Oculus][Vulkan] Line Output is not visible on Oculus
How to reproduce: # Import the attached package to the project # Switch Graphics API to Vulkan # Deploy the scene to Oculus ... Read more
[VFX/Oculus][GLES 3] Screen Space particles are flipped on XY
How to reproduce: # Import the attached package # Switch Graphics API to GLES 3 # Deploy project to Oculus Expected result... Read more
Some special characters in Product Name aren't displayed after building ...
Reproduction steps: 1. Open the user's attached "test-packager.zip" project 2. See that in Project Settings > Player the Product N... Read more
Crash on CopyImportedObjectMetaInfo when importing assets after saving s...
Reproduction steps: 1. Open user attached project. 2. Open “Assets/Scripts/PlayerControler.cs” 3. Add a comment line anywhere 4.... Read more
Text gets compressed when using \t with <align=justified> tag
Reproduction steps: 1. Open project "UIToolkitJustify" 2. Open Assets > UIDoc Expected result: The text does not go over bounds... Read more
The <mark> tag is rendered above the text
While we are tackling this, we might want to look at adding the ability to choose the “rendering order” for other tags such as <u> a... Read more
Crash on AssetResolver::GetAssetCachedInfo when starting project
Reproduction steps: 1. Start the user-attached project Expected result: Editor starts normally Actual result: Editor crashes when s... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Selector gets stuck in UI if scroll is used while dragging
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- Selecting and deleting transition in Animator does not add to Undo History when animation is previewed in Inspector
- GameObjects remain static when updating constraints of PhysicsJoint with "Enable Sleeping" selected in Havok Physics Configuration
- [iOS] Touch input is not clocked and UI is unresponsive when the application is paused mid-drag without lifting the finger