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Unity Camera produces wrong pixel values in build when the Camera has a ...
Reproduction steps:1. Open the user's attached project2. Open File > Build Settings3. Add the open Scene to the build4. Build and... Read more
Blit to Backbuffer fails when switching camera.targetTexture mid-frame
Reproduction steps:1. Open attached Project2. Press Play3. Press Blit To Back4. Build and Run5. Press Blit to Back Expected result: ... Read more
VFX graph does not render when using Android platform with only OpenGLES...
How to reproduce:1. Open the attached project "VfxGraphAndroidRepro.zip"2. Open "ReproScene"3. Enter Play mode or open Game view4. O... Read more
ProjectBrowser.FrameObject() throws NullReferenceException when selectin...
How to reproduce:1. Open the user’s attached “Unity ping object bug” project2. Open the “SampleScene” Scene3. Select the “Body” Game... Read more
[IL2CPP] Xcode Build fails when building an exported project with Script...
Reproduction steps:1. Open the user’s attached project2. Go to File > Build Settings3. In the Build Settings, check these options... Read more
Crash on entering Play Mode when using Cloth component on a mesh with ch...
Reproduction steps:1. Open the attached project2. Open "Assets/Scenes/new_char_test"3. Enter Play Mode4. If no crash occurs, exit Pl... Read more
IL2CPP build fails when enum marshaling
Reproduction steps:1. Open the user’s attached project2. Build the project using the IL2CPP backend Expected result: No errors after... Read more
BufferMetal::AllocNewVersionedBuffer exhibits low performance and high m...
How to reproduce (Issue 1):1. Open the attached project (“MetalBuffers_Repro.zip“)2. Build And Run on an iOS device3. Open Xcode Tim... Read more
Visual Effect GameObject ignores the Default Parent when it is created
How to reproduce:1. Create a new Unity Project2. Add the Visual Effects Graph package3. In the Hierarchy right-click a GameObject an... Read more
Keyframes are erroneously removed by Animation Compression when tangents...
How to reproduce:1. Open the attached project “IN_11563”2. Double-click the Animation in the “FAR__CIN_020_L010” prefab3. Navigate t... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Prefab Overrides “Apply” button is too big and overlaps with the context menu’s outline
- Prefab Overrides “No Overrides” text is too large, and the the Context Menu of the Parent GameObject has a lot of empty space when opened
- “Screen position out of view frustum...” errors are thrown when zooming out in the Scene view after creating UI GameObject
- CurveTexture is not being released when unloading AssetBundle containing a Scene with ColorCurves post-processing component in Global Volume
- Crash on ExtractActiveCasterInfo when navigating the scene view in a project with specific lighting data