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Thousands of audio related asserts and error messages printed when impor...
See Editor.log and attached screenshot for asserts like "_result == FMOD_OK" and "m_wetGroup" spamming the Console. Regression from ... Read more
ScriptUpdater does not handle method invocations with spaces when updati...
More specifically, it seems to happen only when it updates Add/RemoveComponent with string paramter. For example, in a project I had... Read more
5.0 runtime won't update with channel change
-e: when setting the plugin to use a channel with 5.x (not closed) it won't update the runtime and fail -repro:--install latest 5.x ... Read more
Character controller disables movement when step offset >~1.85
Steps to repro:1. Open the attached project and the scene2. Press play. Make sure the character controller component's step offset i... Read more
Tree placement ignores option to not save
Painting trees onto terrain does not cause you to be prompted whether or not you wish to save your work when you exit the Unity edit... Read more
Black lightmap on co-planar faces of non-uniformly scaled cubes
Lightmaps were generated with the On Demand GI Workflow from a scene lit only by a Skybox (or only by Sky Light Color). The scene is... Read more
Text shadow color changes to black when text is edited on runtime
1. Open attached project2. Open scene "Scene1"3. Press play4. Text won't have any shadows(white shadow color)5. Write some text in b... Read more
Adding a script which adds itself to the object in OnAwake recursively,...
To Repro:1. Run scene 'test', if you’re on windows Unity should crash, if you’re using OSX ‘StackOverflow’ exception should be throw... Read more
Collider 2D cannot be easily edited when it's gameObject's transform sca...
To Reproduce:1. Open scene in the attached project, double click 'largeQuad' in hierarchy 2. Click shift, it's collider cannot be ed... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Crash on JobQueue::HasJobGroupIDCompleted when closing the Editor while in Play mode on a specific project
- In "Preferences" section the “SpriteShape” menu item, the details page title “SpriteShape”, and “ControlPoint” entries are displayed as code strings rather than formatted UI strings
- Errors thrown constantly when Virtual Offset Debug is enabled and lighting was baked on AMD machine
- Persistent Memory Leak when reloading domain and using Distance-based Ghost Importance
- HDRP project doesn't render in standalone player when using High stripping