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Shader compilation time is higher in 2021.3 than in 2020.3
Reproduction steps:1. Open the “ShaderCompilation” project2. Make sure “Library/ShaderCache” is deleted3. Open the “Addressables Gro... Read more
[Android] 'Not enough storage space to install required resources' error...
How to reproduce:1. Download the attached project 'moonshades_mobile_bugreport.zip'2. Build And Run on Android device3. Close the ap... Read more
[IL2CPP]System.Runtime.Serialization.Formatters.BinaryFormatter doesn't ...
Reproduction steps:1. Open the attached project "BinaryFormatter.zip"2. In File > Build Settings, make sure that Scenes/SampleSce... Read more
Focus changes from the IDE to the Unity Editor when compiling code in th...
How to reproduce:1. Open a larger project (e.g., “VR Multiplayer” sample)2. Edit any script from the project3. Add a comment4. Save ... Read more
Build stops responding when building a project that uses DirectX11 graph...
Reproduction steps:1. Open the attached “repro-project“2. Make sure the project uses DirectX11 graphics API3. Build And Run the "LUM... Read more
Performance degradation when activating or deactivating uGUI GameObject
Reproduction steps:1. Open the attached project "PerformanceBug.zip"2. Open the "PerformanceTest" Scene3. Open the Profiler (Window ... Read more
OnImportAsset leaks 5GB of memory
Run the Test.cs by importing a empty .foo file and unity will never dispose of 5GB of allocated data !image-2023-07-17-17-19-53-321.... Read more
[Regression] AssetBundleManager crashes editor in GetAllScenePathsFromAs...
How to reproduce:1. Download attached project2. In Unity, under Tools/Configuration..., click on Generate with the default settings.... Read more
Meta Quest performance loss between URP versions when built
Reproduction steps: Open the user’s attached project “QuestURPPerf2020.zip” Enable the Metrics HUD in ODH to see App GPU Time and GP... Read more
Animation playback is incorrect when using Asset Bundle exported from Un...
How to reproduce:1. Open the user's attached project (ImportBundleTest.zip)2. Open scene ImportScene3. Press the Play button4. Obser... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
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- UI Toolkit rendered text breaks when toggling FontWeight styles through code
- Transparent pixels are still hit when alphaHitTestMinimumThreshold is set to a non-zero value
- Unity CIL Linker fails on Player build when persistent listeners have "<" and ">" in their XML attribute names