Search Issue Tracker
Duplicate
Votes
0
Found in
2022.3.6f1
Issue ID
UUM-44477
Regression
Yes
Memory leak when trying to clear and generate TextElements with script
Reproduction steps:
1. Open the attached “leak-text” project
2. Open the “Assets/Scenes/GenerateTexts.unity” scene
3. Enter the Play Mode
4. In the Menu bar press Window > Analysis > Profiler
5. Click on Memory Profiler Module
6. Observe the Object stats, Meshes Count and Size
7. In the Game view click the “Generate Elements” button
8. Observe the Object stats Meshes Count and Size
Expected result: Meshes Count and Size doesn’t change
Actual result: Meshes Count and Size increases with each click on “Generate Elements”
Reproducible with: 2022.2.0a9, 2022.3.6f1, 2023.1.0a19
Not reproducible with: 2021.3.29f1, 2022.2.0a8, 2023.2.0b2
Fixed in: 2023.1.0a20
Reproducible on: macOS Ventura 13.4.1 (M1 Max), macOS 13.4.1 (c) (Intel), Windows 11
-
Resolution Note:
Took care of the issue in the duplicated bug.
Duplicate of https://issuetracker.unity3d.com/product/unity/issues/guid/UUM-46520
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- GetCurrentAnimatorClipInfoCount() and GetNextAnimatorClipInfoCount() return 0 when animator is in transition
- GPU utilization increases by 20% on Meta Quest headsets when Render Graph is enabled on 6000.0.16f1 and higher
- Value on Slider (Int) control in UI Builder displays as default when saving UI Document
- Color mismatch in UI Builders Library panel when the Editors theme is set to Light Mode
- [Android ] "AndroidJNI.ToBooleanArray" returns a random non-zero value instead of "IntPtr.Zero" when the method argument is null
This is a duplicate of issue #UUM-35117