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Fixed
Votes
0
Found in
2022.2.16f1
2023.1.3f1
2023.2.0a20
2023.3.0a1
Issue ID
UUM-35117
Regression
Yes
Memory “Meshes“ category endlessly rises when entering Play Mode
How to reproduce:
1. Open the attached project “MeshBug.zip“
2. Open Scene “SampleScene“
3. Enter Play Mode
4. Open the Profiler (Window>Analysis>Profiler)
5. Keep selecting “Memory” and deselecting “Memory”
Expected result: The “Meshes“ category doesn’t endlessly rise in the “Memory” tab
Actual result: The “Meshes“ category endlessly rises in the “Memory” tab
Reproducible with: 2022.2.0a9, 2022.2.16f1, 2023.1.0a19
Not reproducible with: 2020.3.47f1, 2021.3.23f1, 2022.2.0a8, 2023.1.0b12, 2023.2.0a11
Fixed in: 2023.1.0a20
Reproduced on: macOS 13.0.1 (Intel), Windows 11 (by reporter)
Notes:
- Above Repro is not reproducible in Builds, but likely duplicates indicate that it does reproduce in Player Builds too
- Adding the Memory Profiler Package (versions 1.1.x+ up to 1.1.0-pre.2) to a repro project and Profiling the Editor will trigger the "Memory" tap UI in the Profiler Window to leak Meshes. Version 1.1.0-pre.2 of the package greatly reduces this effect but can't fix it, because the package's code is not the root cause for the leak (Also see [https://issuetracker.unity3d.com/product/unity/issues/guid/PROFB-160]).
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Resolution Note:
Fixed by https://issuetracker.unity3d.com/product/unity/issues/guid/UUM-46520