Search Issue Tracker

Fixed

Fixed in 2022.3.10f1

Votes

1

Found in

2022.3.7f1

Issue ID

UUM-46520

Regression

Yes

Leaking dynamically created meshes when cloning UXML items to a UI Document every frame

--

-

Reproduction steps:
1. Open project “2022.2_BugReport.zip”
2. Open “SampleScene”
3. Enter Play Mode
4. Open “Window\Analysis\Profiler” and observe “Memory\Mesh Memory”

Expected result: Mesh Memory is not rising
Actual result: Mesh Memory is rising

Reproducible with: 2022.2.0a9, 2022.3.7f1, 2023.1.0a19
Not reproducible with: 2021.3.29f1, 2022.2.0a8, 2023.1.9f1, 2023.2.0b5
Fixed in: 2023.1.0a20

Reproducible on: macOS Ventura 13.2.1 (Intel), Windows 11 (by the reporter)
Not reproducible on: No other environment tested

Notes:
- Unchecking the “Leak On\Off” checkbox in Game view stops Mesh Memory from rising
- Also reproducible in Standalone Player

  1. Resolution Note (fix version 2022.3.10f1):

    Fixed a memory leak occurring when using TextCore.

Add comment

Log in to post comment

All about bugs

View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.