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visionOS - PolySpatial Volume To World shader incorrect if Volume Camera...
How to reproduce: 1. Open the attached “visionOSTemplate-0.4.3_WorldPosition.zip” Project 2. Build the project for visionOS 3. Ru... Read more
[VisionOS][M2] PolySpatial linker error appears when building the Xcode ...
When trying to build a blank app with a sphere in it basically, I get the following linker error in Xcode when trying to build for ... Read more
Fully immersive apps for visionos always emit audio from grey window and...
1. Launch any fully immersive app with audio on a visionOS device 2. Any audio played through Unity's built-in audio system (or ... Read more
Two-handed input in visionOS VR builds does not report second hand relea...
As reported on [Discussions|https://discussions.unity.com/t/how-to-use-new-vision-inputs-from-beta-0-5-0/309343/23], there is an iss... Read more
OnApplicationFocus isn't called when the application goes in or out of f...
Reproduction steps: 1. Open the attached “Repro“ project 2. Make sure the project’s target is set to “visionOS” (File > Build Sett... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- [Build Profile] [VisionOS/iOS/tvOS] - Build Player Library button is getting displayed depending on the selected build target
- EnsureRunningOnMainThread error in TessellationJob.ApplyInset
- MultiColumnListView causes a memory leak when repeatedly shown and hidden
- Position Node with Object Space has a wrong value when there are multiple active GameObjects with the same shader
- [URP][RG] Fullscreen blit is not working when Render Graph is enabled