Search Issue Tracker
0
votes
Fixed
NavMesh is created on top of the object when it is set as "Not Walkable"...
How to reproduce: 1. Open attached project "NavMeshModifier_Bug.zip" and scene "SampleScene" 2. In Hierarchy window, select "NavMes... Read more
0
votes
Duplicate
NavMeshModifier fails to Override Area when Area Type is set to Not Walk...
Reproduction steps: 1. Open project "case_1335753-NavMeshModifierNonWalkableBug" 2. In the Assets folder, go to Assets>Scenes 3. Ope... Read more
0
votes
By Design
[NavMesh Components] NavMeshSurface includes non-Navigation Static setti...
How to reproduce: 1. Open the attached project "case_1394134.zip" 2. Open the "SampleScene" Scene 3. Open the Navigation window (Win... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Crash on physx::shdfnd::atomicIncrement when adjusting values on a character controller component after entering Play mode in Prefab edit mode
- [Rendering Debugger] [NewInputSystem] Debug Overlays in Play mode throws InvalidOperationException when using New Input System
- [RenderingDebugger][InputSystemPackage] Ctrl+Backspace shortcut doesn't work to open the Rendering Debugger when New Input System is in use
- No option to skip video transcoding when launching a Project
- “ValidateSchema Error2” error is thrown in the Player when using IL2CPP Scripting Backend