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Build is launched in the wrong Display when Main Display is changed
Reproduction steps: 1. Open the attached project "Display test" 2. Check your Display settings 3. Build and Run project 4. Notice th... Read more
[Windows] The returned screen refresh rate is rounded down when calling ...
How to reproduce: 1. In Windows, set the display refresh rate to 59,940 Hz (or any other non-integer value) (Right-click on the Desk... Read more
Speech recognition stops working when Editor loses focus
Reproduction steps: 1. Open "VoiceRecognition.zip" project 2. Open VoiceRecognition.scene and enter Play Mode 3. Try saying "Harness... Read more
"File not found" is thrown in a code editor when dragging a file from Ed...
How to reproduce: 1. Open the user's attached "DragFileBugReport" project 2. Drag the "测试 -> NewBehaviourScript" file to the Visual ... Read more
NullReferenceException thrown and mouse breaks when calling EditorUtiliy...
Reproduction steps: 1. Open the attached project "1393672repro.zip" 2. Open "SampleScene" 3. Select "Tilemap" in the Hierarchy windo... Read more
Unity Window not launching from specified hardware display when using co...
How to reproduce: 1. Open the attached project "ReproProject.zip" 2. Open "SampleScene" Scene 3. Build the Project (File > Build Set... Read more
High display scale percentage crops text in status window
Issue is more visible at higher display scale percentages. 1. Set the monitor's display scale above 150% in system settings. (250% ... Read more
Fullscreen Window mode ignores Supported Aspect Ratios when the player i...
aspectReproduction steps: 1. Open Display Settings window: Right-Click on desktop > Display Settings 2. Open the attached project "... Read more
Main Player window is moved to the primary display when it's launched on...
Main Player window is moved to the primary display when it's launched on a 3rd monitor and a 2nd monitor is activated with Display.A... Read more
Windowed Standalone Player is offset from the edge of the screen when bu...
How to reproduce: 1. Open the user's attached project 2. Go to Edit -> Project Settings -> Player -> Resolution and Presentation 3. ... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Mouse input is registered incorrectly in Custom RP when downscaling Render Target and rendering Overlay UI before final upscale
- Time.deltaTime is locked to the display's refresh rate when the built Player is moved to a Secondary Display and Windowed Mode is used
- Crash on RaiseException when importing a specific asset
- Crash on RaiseException when opening a specific project
- DownloadHandlerScript.CompleteContent is called twice when building for WebGL