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[Android] [URP] Lens Flare vertical position in Android Builds is incons...
Reproduction steps: 1. Open the project "BugReportLensFlares" 2. Enter Play Mode, and notice how the Lens Flare position is aligned ... Read more
Title bar doesn't get updated to <Vulkan> when using Vulkan Graphics API...
Reproduction steps: 1. Create a new 3D project 2. In Edit > Project Settings find Graphics APIs for Windows 3. Add Vulkan 4. Observe... Read more
[Vulkan] [Android] Crash when calling IUnityGraphicsVulkanV2::ConfigureE...
Reproduction steps: 1. Open the attached project "MinimalRepro.zip" 2. Change the platform to Android 3. Go to Player Settings and s... Read more
[Vulkan][Adreno] Bilinear filtering does not work with half2 texcoordinates
Reproduction steps: 1. Open the attached project "[Test]AndroidTextureIssue" 2. Build and Run Expected result: All textures look sm... Read more
[Linux][Vulkan] Editor crashes due to memory leak when building AssetBun...
Reproduction steps: 1. Download and open the attached project: "1140446ExcessiveVramUseOnBundlUnityProject.zip" 2. Go to Bundles > B... Read more
[Texture][Vulkan][XR] Loading texture at runtime needs 2x memory compare...
Reproduction steps: 1. Open the attached user's project "GLTFSizeRepo.zip" 2. Open "Assets/Scenes/MemoryComparison.unity" Scene 3. O... Read more
[Android][Vulkan] Texture2D.UpdateExternalTexture() does not respond whe...
Reproduction steps: 1. Open the user's attached project "AndroidVulkanUpdateExternalTextureRepro.zip" 2. Make sure Graphics API is s... Read more
Built Project is skipping frames when the Graphics API is set to Vulkan
Steps to reproduce: 1. Open the linked project "ReproProject" 2. Press File>Build and Run 3. Observe the opened Project window Expe... Read more
[Vulkan] Considerable increase in memory over other Graphics APIs when u...
How to reproduce: 1. Open the attached user's project 'VulkanMeshTest.zip' 2. Build and Run the application on the Windows platform ... Read more
[Android] [Vulkan] 'GetGpuTimerFrequency' and 'gpuFrameTime' return 0 wh...
How to reproduce: 1. Open the attached user's project 'TURP.zip' 2. Build and Run the application on an Android device 3. When the a... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Fix for 2022.3.X: Flickering of HDRP Directional Light shadows with DirectionalMixedCachedShadows when in an Entities Graphics rendered Subscene
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- Changing the Default Icon does not change the executable's icon when re-building the project
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