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Heavy frame caused by loading terrain tile using Application.LoadLevelAsync
To reproduce: 1. Open attached project 2. Open loadTerrainScene.unity 3. Open profiler (disable VSync profiling to make bug more ap... Read more
[Terrain] Crash on TerrainRenderer::GetPatchVertexStream when snapping i...
Steps to repro: 1. Create new porject/open the attached project 2. Select a terrain in the scene view 3. Hold 'V' key, drag it 4. Ob... Read more
Getting the Terrain physics material will try to set a default one resul...
Steps to reproduce: 1. Open the attached project and the scene 2. Press play 3. Observe the error: Setting the Material property is ... Read more
Terrain borders ignore tree density
To reproduce: 1. Open attached project 2. Open scene test 3. Inspect that the trees on the terrain border form a nice wall 4. Try ad... Read more
Refresh option for Trees and Detail Meshes are not working
- Create a terrain that has at least one tree painted on it - Change the Tree model somehow (add a new branch using the Tree Creator... Read more
Palm tree prefab doesn't have a preview
- Import the Tree Creator package from the Standard Assets - Create a Terrain - In the Inspector for the Terrain, select the Place T... Read more
ArgumentException error when creating a new Tree using TreeCreator package
- Import the Tree Creator package from the Standard Assets - Go to GameObject -> Create -> Tree Result: ArgumentException: Value do... Read more
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