Search Issue Tracker

18
votes
Fixed

[macOS] BugReporter doesn't get invoked when the project crashes

Progressive Lightmapper

-

Feb 13, 2020

-

Version/s: 2019.3.0b2, 2020.1.0a2

The fix requires building OpenRL from source on Mac. It's a bigger task and is tracked here: https://jira.unity3d.com/browse/GFXGI-5... Read more

16
votes
Fixed

'Selected texture format 'ARGB 16 bit' is not valid' error is shown afte...

Progressive Lightmapper

-

Apr 08, 2019

-

Version/s: 2019.2.0a11, 2019.3.0a1

Steps to repro:1. Open the attached project and 'ProgressiveLightmappingExample' scene;2. In the Lighting window press 'Generate Lig... Read more

12
votes
Fixed

"Assertion failed on expression: 'pred(*previous, *i)' " is thrown on ad...

Progressive Lightmapper

-

Jan 13, 2020

-

Version/s: 2019.3.0f3, 2020.1.0a1

Assertion failed on expression: 'pred(previous, i)' is thrown when a new scene is added additively to an existing baked scene having... Read more

14
votes
By Design

[GPU PLM]Fallback from CPU Lightmapper in CL_MEM_OBJECT_ALLOCATION_FAILU...

Progressive Lightmapper

-

Sep 26, 2018

-

Version/s: 2018.1, 2018.2, 2018.3, 2018.3.0b3, 2019.1, 2019.2, 2019.3, 2020.1

Prerequisites:For reproducing this bug you'll need to download the ArchVizPRO Interior Vol. 6 package from here: https://assetstore.... Read more

13
votes
Postponed

LightingData.asset being too big causes Scene corruption and Size overfl...

Progressive Lightmapper

-

Aug 06, 2018

-

Version/s: 2017.1, 2017.4, 2018.2, 2018.2.2f1, 2018.3, 2018.4, 2019.1, 2019.2, 2019.3, 2020.1

Steps to reproduce:1. Open user-submitted project2. Open Scene Scenes/xx3. Wait for Unity to exit with the following error: Size ove... Read more

0
votes
Fixed

It is impossible to select Light probes while in Light probe edit mode

Progressive Lightmapper

-

Jul 04, 2019

-

Version/s: 2019.3.0a7, 2019.3.0a8

How to reproduce:1. Open user's attached project2. In the Inspector window enable light probe editing3. Try selecting one of the Lig... Read more

8
votes
Fixed

[OSX][GPUPLM]OS Kernel Panic crash with 'Thread may have been prematurel...

Progressive Lightmapper

-

Jun 05, 2019

-

Version/s: 2019.3.0a3, 2019.3.0a6

Prerequisites: For repro the following setup is needed:- An Apple machine with discrete GPU having more than 4GB of VRAM and (possib... Read more

0
votes
Won't Fix

[PLM] Seam artifacts are visible on a lightmapped mesh after baking GI

Progressive Lightmapper

-

May 03, 2019

-

Version/s: 2019.3.0a1

Steps to repro:1. Open the attached project and 'Spotlight_Tunnel_PLM' scene;2. Clean baked data and GI Cache;3. In the Lighting win... Read more

0
votes
Fixed

Shadow Cascades debug view is broken when no shadow casting directional ...

Progressive Lightmapper

-

Jan 14, 2019

-

Version/s: 2019.3

Steps to reproduce: 1. Download CornellBox project, and open CornellBox scene (link in the comments)2. In the Hierarchy panel, make ... Read more

0
votes
Fixed

Meshes that contribute GI but have receive GI: Light Probes aren't lit b...

Progressive Lightmapper

-

Aug 01, 2019

-

Version/s: 2019.2.0b1, 2019.2.0f1, 2019.3.0a1

How to reproduce:1. Open the "Lighting" Scene in the "Lighting.zip" Project2. Enable Hidden Objects in the Scene3. Set Shadows > ... Read more

All about bugs

View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.