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[macOS] BugReporter doesn't get invoked when the project crashes
The fix requires building OpenRL from source on Mac. It's a bigger task and is tracked here: https://jira.unity3d.com/browse/GFXGI-5... Read more
'Selected texture format 'ARGB 16 bit' is not valid' error is shown afte...
Steps to repro:1. Open the attached project and 'ProgressiveLightmappingExample' scene;2. In the Lighting window press 'Generate Lig... Read more
"Assertion failed on expression: 'pred(*previous, *i)' " is thrown on ad...
Assertion failed on expression: 'pred(previous, i)' is thrown when a new scene is added additively to an existing baked scene having... Read more
[GPU PLM]Fallback from CPU Lightmapper in CL_MEM_OBJECT_ALLOCATION_FAILU...
Prerequisites:For reproducing this bug you'll need to download the ArchVizPRO Interior Vol. 6 package from here: https://assetstore.... Read more
LightingData.asset being too big causes Scene corruption and Size overfl...
Steps to reproduce:1. Open user-submitted project2. Open Scene Scenes/xx3. Wait for Unity to exit with the following error: Size ove... Read more
It is impossible to select Light probes while in Light probe edit mode
How to reproduce:1. Open user's attached project2. In the Inspector window enable light probe editing3. Try selecting one of the Lig... Read more
[OSX][GPUPLM]OS Kernel Panic crash with 'Thread may have been prematurel...
Prerequisites: For repro the following setup is needed:- An Apple machine with discrete GPU having more than 4GB of VRAM and (possib... Read more
[PLM] Seam artifacts are visible on a lightmapped mesh after baking GI
Steps to repro:1. Open the attached project and 'Spotlight_Tunnel_PLM' scene;2. Clean baked data and GI Cache;3. In the Lighting win... Read more
Shadow Cascades debug view is broken when no shadow casting directional ...
Steps to reproduce: 1. Download CornellBox project, and open CornellBox scene (link in the comments)2. In the Hierarchy panel, make ... Read more
Meshes that contribute GI but have receive GI: Light Probes aren't lit b...
How to reproduce:1. Open the "Lighting" Scene in the "Lighting.zip" Project2. Enable Hidden Objects in the Scene3. Set Shadows > ... Read more
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