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0
votes
By Design

[iOS][GLES] RenderTexture.GetTemporary returns empty texture

Mobile Rendering

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Sep 18, 2015

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Version/s: 5.2.0f3

1. Open attached project2. Build to iOS and set Graphics API to gles(works both)3. In game, spinning cube will be grey(it should dis... Read more

0
votes
Fixed

RenderTexture with Gles 2.0 and AA causes crashes on Tegra devices

Mobile Rendering

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Sep 19, 2015

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Version/s: 5.2.0f3

Projects that uses RenderTexture with GLES2.0 and have Anti-Aliasing enabled crashes on Tegra devices, Nexus 9 for example Read more

0
votes
Postponed

Shadows do not fade in the distance

Mobile Rendering

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Sep 22, 2015

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Version/s: 5.2.0p1

How to reproduce: 1. Open attached project2. Build to iOS or Android- Notice how the shadows pop in, rather than fading in smoothly Read more

1
votes
Fixed

[iOS][GLES] Bloom with antialiasing causes black screen with gles error ...

Mobile Rendering

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Sep 27, 2015

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Version/s: 5.2.1p1

1. Open attached project2. Build to iOS device with gles23. Screen will be black and XCode will throw "OpenGLES error 0x0500" or 1. ... Read more

0
votes
Fixed

[iOS][GLES] Camera::Render to render a picture to a texture does not ren...

Mobile Rendering

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Oct 08, 2015

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Version/s: 5.2.1p2

How to reproduce: 1. Open attached project2. Open scene RenderTextureBug.unity3. Build to iOS and run4. Press the 'Snap Picture' but... Read more

2
votes
Won't Fix

[iOS][GLES2/3] Low performance when Image Effect is used on depth only c...

Mobile Rendering

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Nov 10, 2015

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Version/s: 5.2.2p3

1. Open attached project2. Build to iOS3. Press "Clear Flag" and it will switch to skybox4. Performance will increase5. Press "Clear... Read more

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