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0
votes
Fixed

Part of a Texture is not rendered when re-enabling a Skinned Mesh Render...

Mesh

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Jul 02, 2020

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Version/s: 2019.2.0a2, 2019.4.0f1, 2020.2.0a14

How to reproduce: 1. Open the attached project's Scene labeled "SampleScene" 2. In the Game View, observe the "mouth_common" GameObj... Read more

1
votes
Fixed

Editor crashes on BaseRenderer::FlattenCustomProps when adding materials...

Mesh

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Oct 02, 2019

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Version/s: 2018.4, 2019.2.0f1, 2021.1

To reproduce: 1. Open the user's attached "PropertyBlockMeshRendTest.zip" project 2. Load the "test" scene 3. Select the "Sphere" Ga... Read more

0
votes
Fixed

Material references are missing when converting a MeshRenderer to a Skin...

Mesh

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Sep 25, 2019

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Version/s: 2017.4.0f1, 2018.4.0f1, 2019.1.8f1, 2019.2.0a1, 2019.3.0a1, 2020.1.0a1

How to reproduce: 1. Open attached project 2. Open Assets->Scenes->head_hair_issue.scene 3. Go to heads_hair -> bounty_hunter_A ->ha... Read more

0
votes
Duplicate

[Blendshapes] Mesh of fbx gets deformed during its animation when fbx is...

Mesh

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May 19, 2019

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Version/s: 2017.4.0f1, 2018.3.0a1, 2019.1.0a1, 2019.2.0a1, 2019.3.0a1

Steps to reproduce: 1. Open attached project "GorwingOrYounging.zip" 2. Open and Play "MyScene" 3. In the bottom-right corner see th... Read more

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