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[HDRP] [XRSDK] Camera does not respect near/far clipping plane settings
How to reproduce:1. Open attached project ("Repro-1212234.zip")2. Open SampleScene scene3. Enter Play mode4. Select the Main Camera ... Read more
[HDRP] DRS with custom pass render only a cropped up / scaled up version...
Repro steps :- Open attached project- Open scene called "Dynamic Upscaling Issue"- Select the camera and make sur DRS and DLSS are o... Read more
[HDRP] Instances drawn with DrawMeshInstanced are not lit up when Light ...
How to reproduce:1. Open attached project "TestProject.zip"2. Open "InstancedWithLightLayers.unity" Scene in "Issue" folder3. Press ... Read more
[XR][HDRP] Planar Reflection Probe's reflection is misaligned for both e...
Reproduction steps:1. Open the user's attached "hdrpportalvr-main.zip" project2. Load the "PlanarReflectionProbBug" scene3. Enter Pl... Read more
[UI][HDRP] Incorrect message in the mixed lighting mode infobox
Steps to repro:1. Create the new HDRP project;2. Open the 'SampleScene' scene;3. In the Lighting window under the Mixed lighting fol... Read more
[HDRP][macOS] Depth of Field effect becomes black in Game view when Focu...
Reproduction steps:1. Create an HDRP project2. In the Hierarchy window select "Post Process Volume" GameObject3. In the Inspector wi... Read more
HDRP Volumetric Fog jitters when moving the Camera
How to reproduce:1. Open the attached project “FogJitterFinale“2. Open the Scene “Test“ (Assets)3. Place the Scene and Game view win... Read more
[HDRP] Diffusion Profile List loses references when project is reopened
Steps to reproduce:1. Create a new HDRP project2. Create a Diffusion Profile3. Assign it to a Lit Subsurface Scattering material4. C... Read more
Viewport is incorrect in a custom pass running in AfterPostProcess when ...
Bug from the forum: https://forum.unity.com/threads/viewport-is-incorrect-in-a-custom-pass-running-in-afterpostprocess-when-using-dy... Read more
Lightmaps dropped on Editor restart when using Auto and HDRP
Repro:01) Download attached repro project AutoBake_HDRPIssue.zip02) Open using the above editor version.03) Open the Scene Lightprob... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- “Remove Unused Overrides” available on not loaded Scene and throws “ArgumentException: The scene is not loaded” warning
- Adaptive Probe Volume occlusion edge is calculated incorrectly when viewing probes near geometry edges
- Sampling a texture using an HLSL file throws shader errors and the code does not compile
- "Graphics.CopyTexture called with null source texture" error when Base Camera of an Overlay Camera is removed with DX11 Graphics API and Compatibility Mode enabled
- WebGL sends wrong value with large numbers when SendMessage function is used