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Running Unity in batchmode gives a result file with the wrong test type
Repro Steps: 1. Open command prompt 2. Write this command: "{UNITY_PATH}\Editor\Unity.exe" -batchmode -runEditorTests -projectPath ... Read more
Changing the build resolution using OpenGL crashes with Radeon or leaves...
How to reproduce: 1. Open the attached project 2. Build the project 3. Launch the build using -force-glcore argument 4. Change the r... Read more
The build continues when there is a build error exception
To reproduce: 1. Open the project, attached by the user (IPreprocessBuild.zip) 2. Make sure that only the "scene" scene is in the b... Read more
Building in Batch mode, while using BuildPipeline.BuildPlayer, doesn't r...
Reproduction steps: 1. Open "Tests_UnityProj.zip" 2. "Test" -> "BuildPipelineTest" * 3. See that outside the project folder a Build... Read more
Launching Unity in batchmode with a specified buildTarget does not chang...
1. Download & open the attached project 2. Observe that: * Current Build Target is Android * VR Support is disabled on Android Build... Read more
Title of the build window on PC, Mac & Linux Standalone is "Build Facebo...
Reproduction steps: 1. Create/Open a Unity project 2. Go to build settings 3. Set target platform to PC, Mac & Linux Standalone 4. C... Read more
PlayerSettings.applicationIdentifier returns identifier based on the las...
Reproduction steps: 1. Open the attached project. 2. Go to Edit > Build Settings > Player settings. 3. Notice, that the Bundle ident... Read more
Changing the build settings' Target Platform causes an immediate platfor...
To reproduce: 1. Open any Unity Project 2. File --> Build Settings 3. Change Target Platform Expected result: You should be able to... Read more
"Build" vs "Build and Run" has different outcomes
Repro steps: 1. Open "ReproProject" project 2. Build for Windows Standalone through the build settings 3. See that the project fini... Read more
Unity 5.6.1p4 platform download links are broken
To reproduce: 1. On any project, go to Build Settings... 2. Select any platform that requires downloading (excluding Xbox One) and ... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- The Scene View becomes gray and "NullReferenceException" errors are thrown when attaching the Unity Editor process to RenderDoc
- Memory usage rapidly rises when changing colors in the color wheel
- Physically Based Sky's Horizon and Zenith Tint Color Selection Bars don't have immediate access to color pickers
- EmptyAdditionalLightShadowmapTexture leaks from memory when URP quality level is changed using QualitySettings.SetQualityLevel
- Referenced ScriptableObject field does not get updated and cannot be set to "None" when there are no Objects of that type