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37
votes
Fixed

Running Unity in batchmode gives a result file with the wrong test type

Deployment Management

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Mar 22, 2017

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Version/s: 5.6.0f1

Repro Steps: 1. Open command prompt2. Write this command: "{UNITY_PATH}\Editor\Unity.exe" -batchmode -runEditorTests -projectPath "{... Read more

0
votes
Fixed

Build settings window becomes unresponsive when switching to Facebook pl...

Deployment Management

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Oct 26, 2016

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Version/s: 5.6.0a1

To reproduce:1. Create new project2. Open build settings3. Switch to Facebook platform4. Notice that Build settings window becomes u... Read more

0
votes
Fixed

Player settings are missing when Facebook module is installed

Deployment Management

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Oct 26, 2016

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Version/s: 5.6.0a1

To reproduce:1. Create new project2. Open Build settings3. Open Player settings4. Notice that player settings are missing and bunch ... Read more

0
votes
Won't Fix

"Build" vs "Build and Run" has different outcomes

Deployment Management

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Jun 16, 2017

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Version/s: 5.6.1p2

Repro steps: 1. Open "ReproProject" project2. Build for Windows Standalone through the build settings3. See that the project finishe... Read more

0
votes
Won't Fix

Changing the build resolution using OpenGL crashes with Radeon or leaves...

Deployment Management

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Dec 16, 2017

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Version/s: 5.6.3p4

How to reproduce:1. Open the attached project2. Build the project3. Launch the build using -force-glcore argument4. Change the resol... Read more

0
votes
Fixed

PlayerSettings.SetScriptingDefineSymbolsForGroup() doesn't like BuildTar...

Deployment Management

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Apr 04, 2017

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Version/s: 5.6.0f3

Steps to reproduce:1. Open attached project2. Open any scene from 3rdParty/VRTK/Examples3. Click on "[VRTK]" object4. Click "Clear A... Read more

0
votes
Duplicate

Fallback Fonts are still included in build after being removed from Font...

Deployment Management

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Apr 13, 2017

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Version/s: 5.6.0f3

How to reproduce:1. Open the attached "FontRepro5.5later" project and build it by going to File --> Build settings --> Build2.... Read more

0
votes
Fixed

Crash in mono_marshal_get_runtime_invoke when building project without s...

Deployment Management

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Jan 10, 2017

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Version/s: 5.6.0b3

How to reproduce:1. Open the attached "08-Bowlmaster-master" project2. Add "Game" scene to Scenes In Build3. Build the game for iOS ... Read more

0
votes
By Design

Unity appears to hang when applying certain Texture import settings on A...

Deployment Management

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Feb 06, 2017

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Version/s: 5.6.0b6

Steps to reproduce:1. Open attached project2. Switch platform to Android-Editor freezes Result: Unity freezes when trying to change ... Read more

0
votes
By Design

[Standalone] Referencing a .scene asset as an Object throws null referen...

Deployment Management

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Feb 04, 2017

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Version/s: 5.6.0b6

Reproduction steps:1. Open the attached project2. Build and run Result: in the build null reference exceptions are thrown regarding ... Read more

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