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Running Unity in batchmode gives a result file with the wrong test type
Repro Steps: 1. Open command prompt2. Write this command: "{UNITY_PATH}\Editor\Unity.exe" -batchmode -runEditorTests -projectPath "{... Read more
Build settings window becomes unresponsive when switching to Facebook pl...
To reproduce:1. Create new project2. Open build settings3. Switch to Facebook platform4. Notice that Build settings window becomes u... Read more
Player settings are missing when Facebook module is installed
To reproduce:1. Create new project2. Open Build settings3. Open Player settings4. Notice that player settings are missing and bunch ... Read more
"Build" vs "Build and Run" has different outcomes
Repro steps: 1. Open "ReproProject" project2. Build for Windows Standalone through the build settings3. See that the project finishe... Read more
Changing the build resolution using OpenGL crashes with Radeon or leaves...
How to reproduce:1. Open the attached project2. Build the project3. Launch the build using -force-glcore argument4. Change the resol... Read more
PlayerSettings.SetScriptingDefineSymbolsForGroup() doesn't like BuildTar...
Steps to reproduce:1. Open attached project2. Open any scene from 3rdParty/VRTK/Examples3. Click on "[VRTK]" object4. Click "Clear A... Read more
Fallback Fonts are still included in build after being removed from Font...
How to reproduce:1. Open the attached "FontRepro5.5later" project and build it by going to File --> Build settings --> Build2.... Read more
Crash in mono_marshal_get_runtime_invoke when building project without s...
How to reproduce:1. Open the attached "08-Bowlmaster-master" project2. Add "Game" scene to Scenes In Build3. Build the game for iOS ... Read more
Unity appears to hang when applying certain Texture import settings on A...
Steps to reproduce:1. Open attached project2. Switch platform to Android-Editor freezes Result: Unity freezes when trying to change ... Read more
[Standalone] Referencing a .scene asset as an Object throws null referen...
Reproduction steps:1. Open the attached project2. Build and run Result: in the build null reference exceptions are thrown regarding ... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Performance degrades when Vsync is enabled on computers with Radeon GPUs and monitors with refresh rates above 60Hz
- Serialized UnityEvent data is lost when array elements are reordered and applied to prefab via "Modified Component" menu
- Crash when you call UnloadAllAssetBundles and there are pending AssetBundle.UnloadAsync tasks
- NullReferenceException is thrown in BuilderAssetModificationProcessor.IsUxml() when null string is passed as the assetPath parameter
- IAP Catalog ID and Type fields get inverted when the IAP Catalog window is docked and resized