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0
votes
Fixed

When attempting to use the camera's SetTargetBuffers method Unity editor...

Camera

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Feb 01, 2014

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Version/s: 4.6.0b1

To reproduce:1. Open attached project2. Open TestMRTSscene3. Enter play modeExpected result: UI Stays normal (perhaps an error is th... Read more

0
votes
Fixed

Lens flare ignore layers does not work as intended

Camera

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May 09, 2014

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Version/s: 4.6.0b8

To reproduce:1. Open attached project2. Open scene LightSocketTest. It contains a lens flare and a socket mesh collider that should ... Read more

0
votes
Duplicate

Orthographic camera doesn't work in full screen mode with non-native res...

Camera

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Aug 16, 2014

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Version/s: 4.6.0b16

To Reproduce: 1. Create a new project, set Camera to Orthographic, add scene to build, build & run.2. Select any non native reso... Read more

0
votes
Not Reproducible

[GameView] Free-aspect game window doesn't clear when camera is set to n...

Camera

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Jul 24, 2014

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Version/s: 4.6.0b13

1. Create new project2. Set camera clear flags to "Don't Clear"3. Press play4. Press "Stats" and close it5. There will be "Stats" wi... Read more

0
votes
Won't Fix

[Camera] When the camera "clearFlags" are set to "Nothing" and the "cull...

Camera

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Dec 18, 2014

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Version/s: 4.6.0f3

Steps to reproduce this issue: 1. Open the attached project2. Open 'MainScene'3. Build the scene on MacOSX standalone4. Notice cube ... Read more

0
votes
Postponed

[DepthOnly] Clear flags set to "depth-only" is clearing the color buffer...

Camera

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Feb 27, 2015

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Version/s: 4.6.3f1

Clear flags set to "depth-only" is clearing the color buffer if a non-standard viewport rect is set.Reproducible on 4.6.0f1, 4.6.3f1... Read more