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Unfreed allocations are reported after building a player and exiting Pla...
How to reproduce:1. Create a new Unity project2. Build the project3. Return to the Editor and enter Play Mode4. Double-click the Sam... Read more
Editor crashes when opening it with "-standaloneBuildSubtarget Server" CLI
How to reproduce:1. Create new project, close it2. Open it with "-standaloneBuildSubtarget Server" CLI argument3. Observe Editor Exp... Read more
Dedicated Server is selected in Build Settings when Standalone build tar...
Reproduction steps:1. Create a new empty project with Standalone as target2. Open the Build Setings3. Select "Dedicated Server", but... Read more
Building il2cpp fails with message about failed stevedore download
When building for Windows with IL2CPP a project may fail to build with a bad error message if Windows 10 SDK is not installed. Build... Read more
The argument "-long-plt" is not present in the "tundra.log.json" log fil...
Reproduction steps:1. Download the attached Unity project "ArgumentIssue.zip" from Google Drive (link in the edit)2. Go to File >... Read more
"Dedicated Server support for Windows is not installed" error in Build S...
Reproduction steps:1. Open new Unity project2. In Build Settings window, select "Dedicated Server" Platform3. Observe error under "A... Read more
DllNotFoundException error is thrown when launching dedicated server build
Reproduction steps:1. Open the user's attached project2. Build for dedicated server3. Run the server executable Expected result: No ... Read more
SetScriptingDefineSymbolsForGroup does not set specified symbols for scr...
Steps to reproduce:1. Open users attached project2. Press Bug>Reproduce3. Open Edit>Project Settings>Player>Other Settin... Read more
[iOS] Unfreed allocation errors thrown in Console when executing Build A...
How to reproduce:1. Open the attached Unity project ("1358453_2021.2.0b7.zip")2. Switch Platform to iOS3. Build And Run Expected res... Read more
Crash on BuildPipeline::WriteSceneSerializedFile when building Addressab...
How to reproduce:1. Open the attached "1357414.zip" project2. Go to Window -> Asset Management -> Addressables -> Groups3. ... Read more
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