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Fixed in 2018.3.X
Fixed in 5.5.X, 5.6.X, 2017.1.X, 2017.2.X, 2018.1.X, 2018.2.X
Votes
334
Found in
5.6.0b5
2017.1.0f3
Issue ID
873467
Regression
Yes
Unity throws out Fatal Error: Callback registration failed kMaxCallback
Unity throws out Fatal Error: "Callback registration failed kMaxCallback" after working with the project for 30 minutes or more. It appears randomly.
Steps:
1. Actively use Unity for more than 30 minutes
Actual: Unity continues to work
Result: Unity crashes with Fatal Error.
Reproducible with: 2017.1.4f1, 2017.2.3p1, 2017.4.4f1, 2018.1.3f1, 2018.2.0b6
Note:
Reproduced on macOS, Windows, Linux.
Bug Report window does not appear.
Scene files are not restored after reopening Unity so all not saved Scenes are lost.
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Frivoloustwist
Jul 19, 2017 20:14
I'm having this issue regularly, meaning several times a development session. Right now I'm using very simple 2D physics in a small test project. Nothing more than 3 game objects (sprites), one with a Rigidbody2D and a DistanceJoint2D. Almost no code, just toying with the joint. The last crash was on the removal of a Rigidbody2D from a GO.
I'm on Unity 2017.1.0f3 on OSX Sierra 10.12.5. I intend to try the project in 5.6.x. We are holding off upgrading for 'real' projects until we are confident the kinks are worked out of 2017.
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AntiSilence
Jul 19, 2017 00:03
Had this happen in 2017.1.0f3 a few times now, didn't get it before updating. Windows 10.
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Tkrain42
Jul 18, 2017 05:10
Just happened to me on Unity 2017.1.0f3... It never happened on 5.6x, so I was completely and utterly unaware of it, and just lost a night's work....
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otyx
Jul 17, 2017 15:40
+1 from me too. Unity 2017.1.0f3 Personal on Mac.
Good luck with the bug hunt!
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LordOfAzure
Jul 17, 2017 00:17
I've had this a few times now since upgrading to 2017 f3. I had never seen it before (I was using the most recent 5.6). Seeing as how unsaved work gets lost, it's become somewhat annoying... I have not yet observed a pattern to the cause.
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bberrevoets
Jul 16, 2017 09:27
I get this error about working every hour since I am using version 2017.1.0f3
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AndreM1
Jul 15, 2017 20:05
I sended them this bug reported when this one was marked as fixed:
"Yep, again, this bug was present on 5.x, and it was said that was fixed, but it's not. I know, there IS another report of this exact same bug, but it's marked as FIXED, wich is absolutely not. That's a bug in the editor itself, and it's not related with the project because it happens with me independently of the project i work on, and with other people too. In previous versions it could even trigger an BSOD in Windows, wich doesn't happen anymore. It does not happen always, but it happens sometimes when switching tabs while the game is been played in the editor. In this version, the bug reporter doesn't oppen automactly, and in previous versions, unity showed an whole log of the error, in this version it just show "Fatal Error! Callback registration failed. Increase kMaxCallback.". It seems to be hapening more frequently than before. Please fix that, when it crashes, all the work made with the project except for the assets are gone. It's a huge pain."
Then they replied with that:
"Hello,My name is Denisas and I have been investigating this case.
We are having a hard time with this bug. As it seems like it happens totally random. We have not received any reports with f1, f2 or f3, so we assumed that it has been somehow fixed.
I will reopen the 873467 case and forward it to the responsible person.
Issue tracker link:
https://issuetracker.unity3d.com/issues/unity-crashes-with-fatal-error-callback-registration-failed-kmaxcallbackBest regards,
Denisas Kirilovas
Unity QA team" -
NickerSq
Jul 15, 2017 18:07
I get this error every 1-2 hour, super annoying.
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dasoftca
Jul 15, 2017 16:47
Happening to me every hour or so with 2017.1.0f3. Never happened to me before 2017.1.0f3.
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Manumoi
Jul 15, 2017 00:56
Also happened to me just now. Windows 10, Unity2017.1.0f3
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karl_jones
Jan 04, 2019
Please file a new bug report If you are still encountering this problem. The error message is a symptom and can be caused by many different areas. The area for this bug has been fixed.