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Duplicate

Votes

2

Found in

2021.3.45f1

2022.3.51f1

6000.0.24f1

6000.1.0a7

Issue ID

UUM-84979

Regression

Yes

The alpha blending of transparent objects rendered to a RenderTexture is not rendered correctly in the Game View when in Play mode

-

Reproduction steps:
1. Open the “IN-86864.zip” project
2. Open the “Assets/test/test.unity” Scene
3. Observe the arc in the Game View
4. Enter Play mode
5. Observe the Game View

Expected results: The arc looks the same before and after entering Play mode
Actual results: The arc’s borders become bigger after entering Play mode

Reproducible in: 2021.3.45f1, 2022.3.51f1, 6000.0.18f1, 6000.0.24f1
Not reproducible in: 6000.0.17f1

Testing Environment: macOS 14.6.1 (M2 Max) (Reported by the user), macOS 15.0 (M1 Max)
Not reproducible on: Windows Player/Editor (Windows 11 23H2), Mac Player (macOS 14.6.1 (M2 Max), macOS 15.0 (M1 Max)), iOS Player (iOS 18.0.1 iPhone 15 Pro Max), Android Player (Android 14 Pixel 9 Pro)

Workarounds:
1. Disabling the “FPSManager” GameObject, which sets the frame rate through {{Application.targetFramerate}}, fixes the issue
2. Enabling VSync through the Game View settings fixes the issue

  1. Resolution Note:

    Thank you for reporting this issue. Following investigation we found this issue has been resolved as part of another ticket. If you find this not to be the case please re-open.

    We appreciate your understanding and thank you for your continued support of Unity.
    Duplicate of https://issuetracker.unity3d.com/product/unity/issues/guid/UUM-86486

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