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Fixed in 4.6.1
Votes
8
Found in
4.3.0f4
Issue ID
579002
Regression
No
Children with collider2d do not inherit rotation correctly from a parent with a rigidbody2d
To reproduce:
1. Create an empty gameobject and attach a rigidbody2d to it
2. Create another empty gameobject and attach a polygon collider2d to it
3. Make the collider gameobject a child of the first gameobject
4. Rotate the first gameobject and inspect the collider - z axis works fine, x axis flips the collider, y axis does nothing
Comments (4)
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Staakman
Feb 13, 2014 14:53
I had this problem as well and fixed it (dirty fix) through setting the transforms manually:
_CircleCollider.transform.parent = _Sword.transform; // Bug in Unity3D
wiedzmin112
Jan 20, 2014 15:07
VectorConverter.ToVector2(transform.localRotation*VectorConverter.ToVector3(originalPoints[i])); equals to (Vector2)(transform.localRotation*VectorConverter.ToVector3(originalPoints[i]));
i've used it to keep code clean
ianjgrant
Dec 20, 2013 14:42
Hi, WIEDZMIN112. How do you included the VectorConverter. I gather it is part of .NET. I'm getting "The name 'VectorConverter' does not exist in the current context". I'm on a mac. Not sure if VectorConverter is a windows thing. Thanks for the temporary fix!
wiedzmin112
Dec 10, 2013 18:47
http://pastebin.com/UDhQGSt0
I Hope that this will help you :)
Feel free to use it. Enjoy :)
(I also hope that Unity team will fix that bug soon)