Search Issue Tracker
Fixed in 2018.4.1f1
Fixed in 2018.4.X, 2019.1.X
Votes
7
Found in
2018.3.0b7
2018.3.1f1
2019.1.0a8
2019.2.0a1
Issue ID
1117658
Regression
Yes
Terrain paint functionality is disabled in second Inspector when you close initial Inspector
How to reproduce:
1. Create a new project
2. Create a Terrain (right-click in the Hierarchy tab -> 3D object -> Terrain)
3. Add one more Inspector tab (right-click on any tab -> Add Tab -> Inspector)
4. Notice that one inspector window has the Terrain Inspector disabled under the message "Inspector tab is a duplicate. Paint functionality disabled"
5. Close the functional inspector
Expected result: Terrain paint functionality is working
Actual result: Terrain paint functionality is disabled
Reproducible: 2018.3.0b7, 2018.3.3f1, 2019.1.0a14, 2019.2.0a1
Not reproducible: 2017.4.18f1, 2018.3.0b6, 2019.1.0a7 (terrain is editable with both inspectors)
Notes:
- Terrain paint functionality is disabled, even when deleting or creating a new terrain
Comments (23)
-
Sandro08
Feb 18, 2019 18:17
Please Help I have Done everything as you said but its not working
i tried removing Inspector Window But it doesn't help -
xxxgashekxxx
Jan 28, 2019 23:49
Updated to 2018.3.3f and issue persists.
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Redoing creation of Sub Scenes and Cube GameObjects in Hierarchy throws “Assertion failed on expression: 'targetScene != nullptr’” error in Console window
- Selecting “New Sub Scene” after assigning “New Scene” in Sub Scene Script Component throws “Destroying GameObjects immediately is not permitted” in the Console window
- Shader Graph "Zoom Step Size" can be set to 0 even though the zoom still works
- Enabling/Disabling the Deprecated Nodes doesn't apply to the opened Shader Graph unless any Variable is added to the Blackboard
- Group Selection title text size is smaller in renaming than the actual font size
Resolution Note (fix version 2018.4.1f1):
The terrain may be deselected in the Hierarchy and then re-select for the new Inspector to be active.
Fixed in 2019.2.0a11
Backported to: 2018.4.1f1, 2019.1.2f1