Search Issue Tracker
Fixed in 2018.4.1f1
Fixed in 2018.4.X, 2019.1.X
Votes
7
Found in
2018.3.0b7
2018.3.1f1
2019.1.0a8
2019.2.0a1
Issue ID
1117658
Regression
Yes
Terrain paint functionality is disabled in second Inspector when you close initial Inspector
How to reproduce:
1. Create a new project
2. Create a Terrain (right-click in the Hierarchy tab -> 3D object -> Terrain)
3. Add one more Inspector tab (right-click on any tab -> Add Tab -> Inspector)
4. Notice that one inspector window has the Terrain Inspector disabled under the message "Inspector tab is a duplicate. Paint functionality disabled"
5. Close the functional inspector
Expected result: Terrain paint functionality is working
Actual result: Terrain paint functionality is disabled
Reproducible: 2018.3.0b7, 2018.3.3f1, 2019.1.0a14, 2019.2.0a1
Not reproducible: 2017.4.18f1, 2018.3.0b6, 2019.1.0a7 (terrain is editable with both inspectors)
Notes:
- Terrain paint functionality is disabled, even when deleting or creating a new terrain
Comments (23)
-
desertGhost_
May 14, 2019 02:45
The issue is definitely not resolved, but it is directly related to having either Vegetation Studio or Vegetation Studio Pro in a project. I opened a clean project in 2019.1.2f1, created a terrain, could paint on it, etc. I then imported Vegetation Studio and had the issue. Same story with Vegetation Studio Pro.
Given that Vegetation Studio / Vegetation Studio Pro have to be present for the issue to happen I don't know if the fix will have to come from Unity Technologies or Awesome Technologies.
-
FlightOfOne
May 13, 2019 20:51
I just upgraded and have the same problem... Unusable.
-
Waterlane
May 13, 2019 14:46
Have just created a New Project/scene - just basic terrain (but also added to VegetationStudioPro).
Unity 2019.1.2f1 3D - Cannot edit terrain!
Have this message in the inspector when selecting Terrain
"Note: inspector tab is a duplicate. paint functionality disabled"This used to work...
-
Tsahyla
May 11, 2019 15:10
I have Unity 2019.1.2f1 and this is MOST DEFINITELY NOT FIXED :(
-
Rowlan
May 11, 2019 05:21
I have this in 2019.1.2f1. Not even using Window -> Layouts -> ... solves the problem. I didn't even add a new Inspector. All I did was load a scene and then this appeared. Terrain editing is now deactivated. Not even restarting Unity helps.
-
snacktime
May 11, 2019 03:31
Ya this is not fixed in 2019.1.2f1.
-
andersTheNinja
Mar 28, 2019 19:43
I have this issue in 2018.3.8. Is this supposed to be fixed in .9 or .10? It’s not listed in the release notes.
-
MarshallVisions
Mar 07, 2019 15:21
good lord... this is ridiculous
-
sylon
Mar 03, 2019 08:40
2018.3.6f1 and i also have the problem.
Found that when i collapse the terrain component on all terrains and then open one, i can paint again. -
Nigthwatch
Mar 02, 2019 17:09
I have this issue without adding an additional inspector tab, I cannot edit terrain period due to the message being displayed and functionality disabled. Version 2018.3.6f1
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- “Frame Debugger On” text color not maintained across different Editor Themes in toolbar
- Rendering artefacts appear in the Game view window when maximizing/minimizing Inspector window and Frame Debugger is Enabled
- [MacOS] AdvancedDropdown in the Profiler is not scrollable even when not all options in the list are visible
- Memory leak when a lot of Particle Systems instantiated while Profiler is open
- "ArgumentOutOfRangeException" error is thrown when trying to delete letters from an RTL TextField when using the Advanced Text Generator
Resolution Note (fix version 2018.4.1f1):
The terrain may be deselected in the Hierarchy and then re-select for the new Inspector to be active.
Fixed in 2019.2.0a11
Backported to: 2018.4.1f1, 2019.1.2f1