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Fixed in 2020.1.X
Fixed in 2018.4.X, 2019.3.X
Votes
41
Found in
2018.4
2019.2.0a1
2019.2.1f1
2019.3.0a1
2020.1.0a1
Issue ID
1178300
Regression
Yes
Semaphore.WaitForSignal under Canvas.BuildBatch causes a slow editor in Play mode
Steps to reproduce:
1. Open the attached project "Temp Project" from the ownCloud link
2. Open "Main Scene"
3. Turn on the Profiler window
4. Enter Play mode
5. Notice the Spikes from Semaphore.WaitForSignal
Expected results: Semaphore.WaitForSignal does not cause spikes in the Profiler window and making Editor slow
Actual results: Semaphore.WaitForSignal causes spikes in the Profiler window and makes Editor slow
Reproducible with: 2019.2.3f1, 2019.3.0b1, 2020.1.0a1
Note: 2019.1 breaks the project and its packages
Comments (39)
-
mushdevstudio
Nov 09, 2019 20:12
Same issue with 2019.2.11f1
-
Hawk0077
Nov 06, 2019 16:38
Same issue with 2019.2.11f1
-
TomiG12
Nov 06, 2019 13:48
Same issue, 2019.1.11
-
mi427857
Oct 14, 2019 03:51
same issue 2019.2.6f1
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GooRain
Oct 14, 2019 03:43
Have this issue too, on 2019.2.6f1
-
JohnnyBextor
Oct 14, 2019 03:29
Also have this issue, using 2019.2.6f1
-
BmanStudio
Oct 03, 2019 11:48
Same here - 2019.2.0f1 Win10
-
CyberRobin
Sep 13, 2019 10:54
Experiencing the same thing on 2019.1.10f1
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J8117
Sep 08, 2019 17:15
I also have this issue, using both versions 2019.2.4f1, and 2019.2.3f1
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richardkettlewell
Oct 16, 2019
We are working on a fix for this.