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Fixed in 2020.1.X
Fixed in 2018.4.X, 2019.3.X
Votes
41
Found in
2018.4
2019.2.0a1
2019.2.1f1
2019.3.0a1
2020.1.0a1
Issue ID
1178300
Regression
Yes
Semaphore.WaitForSignal under Canvas.BuildBatch causes a slow editor in Play mode
Steps to reproduce:
1. Open the attached project "Temp Project" from the ownCloud link
2. Open "Main Scene"
3. Turn on the Profiler window
4. Enter Play mode
5. Notice the Spikes from Semaphore.WaitForSignal
Expected results: Semaphore.WaitForSignal does not cause spikes in the Profiler window and making Editor slow
Actual results: Semaphore.WaitForSignal causes spikes in the Profiler window and makes Editor slow
Reproducible with: 2019.2.3f1, 2019.3.0b1, 2020.1.0a1
Note: 2019.1 breaks the project and its packages
Comments (39)
-
WheresMommy
Mar 25, 2020 16:46
Well, not fixed at all obviously. 2019.3.4f1
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unity_2L-MlLDX1uzHPg
Mar 24, 2020 15:35
Not fixed, 2019.3.6f1.
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Batuhan13
Mar 12, 2020 09:29
I am still having this issue in universal render pipeline in my android build it is lagging extremly
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shaneK001
Mar 11, 2020 14:13
Not fixed, 2019.3.3f1.
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Ilturco
Mar 05, 2020 22:57
I've the same problem in the 2019.2.16.f1 but I "solved" .In my case, I see this fps was down exceptionally when the camera point in the direction of "DontDestroyOnLoad". I took all my scene objects and positioned in y: -1000. Now the DontDestroyOnLoad spawn in top of my scene and the problem are vanished.
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BigRookGames
Feb 12, 2020 00:56
experiencing this on 2019.3.0f6
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Anil5554u
Feb 09, 2020 21:49
Same issue on 2019.3.0f5
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Cec
Jan 16, 2020 10:06
Still not fiixed in 2019.3.0f5
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Liviuss
Jan 13, 2020 20:51
I confirm, it's not fixed in 2019.3.0f3.
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Rodolfo-Rubens
Dec 27, 2019 17:55
Not fixed in 2019.3.0f3.
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richardkettlewell
Oct 16, 2019
We are working on a fix for this.