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Fixed in 5.2.2

Votes

45

Found in

5.2.0b3

Issue ID

713457

Regression

Yes

[2D] Screen position out of view frustum errors

Scene/Game View

-

Open scene Game in attached project. Reimport all assets in the Project and notice 8 errors about "Screen position out of view frustum" (seem to come from Handles-related code).

Comments (59)

  1. rooone

    Nov 02, 2015 13:23

    NO Fixed in Unity 5.2.2

  2. iprogrammer15

    Oct 28, 2015 19:10

    Still get the same error in 5.2.2f1. Issue not yet resolved.

  3. Peacewise

    Oct 26, 2015 04:13

    Just started happening to me for the first time, once I migrated from 4.6 to 5.2.2f1.

    "Screen position out of view frustum (screen pos 0.000000, 0.000000, 1000.000000) (Camera rect 0 0 0 0)
    UnityEditor.DockArea:OnGUI()"

  4. tyomklz

    Oct 25, 2015 13:18

    Not fixed.

  5. Paul-Naylor

    Oct 24, 2015 04:58

    Sorry, I don't think it's fixed in 5.2.2f1
    To reproduce Create a new Unity 2D project
    Right click under the Main Camera in the hierarchy, and "Create Empty"
    Right click the new GameObject and Delete
    Exit Unity and Make sure you save your Scene as you do.
    Reopen that project in Unity -> Errors.

  6. FlightOfOne

    Oct 19, 2015 18:40

    I have the problem as well. It is on a 2D project (brand new)

  7. MarcusTheMainMan

    Oct 14, 2015 17:03

    I still get this error in 5.2.1p3 in both a 3d and 2d projects.

    Screen position out of view frustum (screen pos 0.000000, 0.000000, 0.300000) (Camera rect 0 0 0 0)
    UnityEditor.DockArea:OnGUI()

  8. IluhaT

    Oct 07, 2015 22:56

    I get this message when opening 2D project on (5.2.1f1)
    Screen position out of view frustum (screen pos 0.000000, 0.000000, 0.300000) (Camera rect 0 0 0 0)UnityEditor.DockArea:OnGUI()
    if you change the camera to perspective and restart unity it disappears until you return the orthogonal camera

  9. xephin2004

    Oct 03, 2015 15:39

    on a side note my raycasts all seem to be offset, assuming it goes along with this error, the raycast can be away from the collider and still register a hit, or be accually hitting the collider and NOT register a hit

  10. xephin2004

    Oct 03, 2015 14:07

    getting this in my project as well, 2d, 5.2.0f3

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