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Fixed in 5.2.2

Votes

45

Found in

5.2.0b3

Issue ID

713457

Regression

Yes

[2D] Screen position out of view frustum errors

Scene/Game View

-

Open scene Game in attached project. Reimport all assets in the Project and notice 8 errors about "Screen position out of view frustum" (seem to come from Handles-related code).

Comments (55)

  1. 5124071a1e1547dfe9ec036f469ec4b6?d=mm

    cliu10

    Jan 17, 2018 09:23

    The error still present with ARCameraManager from ARKit plugin.

  2. B10053c536760e78411ce81ef8fad5cc?d=mm

    homanhquan

    Nov 13, 2017 02:27

    In my condition, I think problem is Camera orthographic, because its size = 0 or below, so this happen.

  3. 2ff76beee01df2d94e722168f2cbd213?d=mm

    ina

    Nov 10, 2017 08:51

    2017.2.f03 still has this bug

  4. 266282b38cc8d4b4220f64cf02c478c8?d=mm

    AminNausin

    Sep 24, 2017 14:06

    Error still present in 2017.1.0p4

  5. A3a02ea596508402ab78cdbda8d266c3?d=mm

    JoshuaOreskovich

    Mar 14, 2017 18:29

    Excuse me, I meant to write Unity Version 5.5.1.

  6. A3a02ea596508402ab78cdbda8d266c3?d=mm

    JoshuaOreskovich

    Mar 14, 2017 18:27

    Still an issue Unity 5.1.1, Game Breaking Issue. Causes Textures to Perma-glitch when drag and dropped to Scene View

  7. Ec9e222afd1bfe7ae227d20c464af6f3?d=mm

    MHorvath1285

    Feb 14, 2017 03:49

    Still happening and I have 5.5.1f1 version.

  8. 6ddeb6c2732c0b28d8aeb1955ef1eda1?d=mm

    Shrikky23

    Dec 22, 2016 00:39

    Happens in 5.5 , using 0.3 near scale and positions and scale of objects have high number (I am working on a space game, trying to max out things at 99999. Using VR as well.

  9. C70d603d09cdee07320c95040ba8be1b?d=mm

    ThaiCat

    May 17, 2016 09:24

    Issue still exists. unity 5.3.4f1

  10. E97bf3c61a7fc6b1c189f368937888fa?d=mm

    kennel_

    Jan 31, 2016 19:12

    Happens in 5.3.1f1.
    2d project. Exit Play mode helps.

    Some messages (they seem to appear every frame endlessly):

    Screen position out of view frustum (screen pos 0.000000, 0.000000, 1000.000000) (Camera rect 0 0 359 638)
    UnityEditor.DockArea:OnGUI()
    --------------------------------
    Screen position out of view frustum (screen pos 0.000000, 638.000000, 1000.000000) (Camera rect 0 0 359 638)
    UnityEditor.DockArea:OnGUI()
    --------------------------------
    Screen position out of view frustum (screen pos 175.000000, 484.000000) (Camera rect 0 0 359 638)
    UnityEngine.SendMouseEvents:DoSendMouseEvents(Int32)

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