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Fixed in 2019.3.X



Found in


Issue ID




ReferenceOutputAssembly key is set to false in project references



1. Set External Tools to Visual Studio 2017 in Unity Editor
2. Open attached project
3. Double-click on any script in Assets -> Examples -> Scripts folder
4. In the Visual Studio 2017 solution Expand NavMeshComponents project
5. Double-click on NavMeshAssetManager.cs
6. => Studio highlights the types it cannot find in red

Reproducible with: 2019.3.12f1
Not reproducible with: 2018.4.22f1, 2019.3.11f1, 2020.1.0a1, 2020.1.0b8, 2020.2.0a9

  1. Resolution Note (fix version 2019.3):

    Fixed in 2019.3.13f1

Comments (58)

  1. IsabellaBeck

    Jan 30, 2024 09:19

    Your post is a fantastic resource for beginners. I'll be sharing it with others.

  2. ColtonOwens

    Jan 30, 2024 09:18

    Bookmarking this post for future reference. It's a treasure trove of information.

  3. ColtonOwens

    Jan 30, 2024 09:18

    The visuals you added enhanced my understanding. Brilliantly done!

  4. SophiaThornton

    Jan 30, 2024 07:53

    I love how you included alternative approaches. It shows your depth of knowledge.

  5. SophiaThornton

    Jan 30, 2024 07:52

    Clear, concise, and incredibly helpful. I'm grateful for your expertise.

  6. CalebHawkins

    Jan 30, 2024 07:51

    Your post is a lifesaver! I can't thank you enough for sharing this.

  7. CalebHawkins

    Jan 30, 2024 07:50

    I wish I had come across this sooner. Very helpful information.

  8. ElianaHuang

    Jan 30, 2024 07:47

    The examples you included helped me grasp the concept better. Thanks!

  9. ElianaHuang

    Jan 30, 2024 07:47

    I've been struggling with this, and your post provided the perfect solution.

  10. CameronWest

    Jan 30, 2024 07:46

    Your insights are truly enlightening. I appreciate the effort you put into this.

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