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Fixed in 2019.3.X
Votes
24
Found in
2019.3.12f1
Issue ID
1243277
Regression
Yes
ReferenceOutputAssembly key is set to false in project references
Steps:
1. Set External Tools to Visual Studio 2017 in Unity Editor
2. Open attached project
3. Double-click on any script in Assets -> Examples -> Scripts folder
4. In the Visual Studio 2017 solution Expand NavMeshComponents project
5. Double-click on NavMeshAssetManager.cs
6. => Studio highlights the types it cannot find in red
Reproducible with: 2019.3.12f1
Not reproducible with: 2018.4.22f1, 2019.3.11f1, 2020.1.0a1, 2020.1.0b8, 2020.2.0a9
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IsabellaBeck
Jan 30, 2024 09:19
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ColtonOwens
Jan 30, 2024 09:18
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ColtonOwens
Jan 30, 2024 09:18
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SophiaThornton
Jan 30, 2024 07:53
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SophiaThornton
Jan 30, 2024 07:52
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CalebHawkins
Jan 30, 2024 07:51
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CalebHawkins
Jan 30, 2024 07:50
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ElianaHuang
Jan 30, 2024 07:47
The examples you included helped me grasp the concept better. Thanks!
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ElianaHuang
Jan 30, 2024 07:47
I've been struggling with this, and your post provided the perfect solution.
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CameronWest
Jan 30, 2024 07:46
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Resolution Note (fix version 2019.3):
Fixed in 2019.3.13f1