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Fixed in 2019.3.X



Found in


Issue ID




ReferenceOutputAssembly key is set to false in project references



1. Set External Tools to Visual Studio 2017 in Unity Editor
2. Open attached project
3. Double-click on any script in Assets -> Examples -> Scripts folder
4. In the Visual Studio 2017 solution Expand NavMeshComponents project
5. Double-click on NavMeshAssetManager.cs
6. => Studio highlights the types it cannot find in red

Reproducible with: 2019.3.12f1
Not reproducible with: 2018.4.22f1, 2019.3.11f1, 2020.1.0a1, 2020.1.0b8, 2020.2.0a9

  1. Resolution Note (fix version 2019.3):

    Fixed in 2019.3.13f1

Comments (59)

  1. ScarlettMendez

    Jan 30, 2024 09:32

    Your post came at the perfect time for me. Thank you for being so timely!

  2. ScarlettMendez

    Jan 30, 2024 09:31

    The clarity of your writing made a potentially complicated subject easy to grasp.

  3. ScarlettMendez

    Jan 30, 2024 09:31

    Your post is a valuable contribution to the community. Thank you for sharing.

  4. LilyPierce

    Jan 30, 2024 09:30

    I appreciate how you addressed common misconceptions. Very insightful.

  5. LilyPierce

    Jan 30, 2024 09:29

    The links to additional resources are a nice touch. You've thought of everything.

  6. LilyPierce

    Jan 30, 2024 09:29

    I followed your advice, and it worked like a charm. You're a lifesaver!

  7. AvaFleming

    Jan 30, 2024 09:23

    I never thought I could learn so much from a single post. You exceeded my expectations.

  8. AvaFleming

    Jan 30, 2024 09:22

    The real-world examples shared in the post made the content relatable. Great job!

  9. MaxWagner012

    Jan 30, 2024 09:21

    Your generosity in sharing your knowledge is commendable. Thank you!

  10. MaxWagner012

    Jan 30, 2024 09:21

    I was feeling overwhelmed, but your post simplified everything. Much appreciated.

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