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Fixed in 5.0.1

Votes

1

Found in

5.0.0f3

Issue ID

675563

Regression

No

[PhysX]Huge physics spikes in Profiler on some Android devices

Android

-

Profiler shows Physics spikes on some Android devices every several seconds

Comments (32)

  1. Mr-Frost

    Dec 24, 2015 06:46

    Unity 5.3.1 its NOT fixed. Standalone/editor. Yes, now spikes not visible in Physics area in prfiler, but they are still the same!!!

  2. CalopeAmuzo

    Dec 23, 2015 15:49

    Sill happening for us as well, Unity 5.2.2f1

  3. MikeUpchat

    Dec 08, 2015 20:23

    Still happens in 5.3

  4. MikeUpchat

    Dec 08, 2015 16:22

    Still there in 5.3

  5. Redugsi

    Nov 29, 2015 19:48

    I still have this problem 5.2.3f1

  6. GenOli

    Nov 29, 2015 14:30

    Getting these spikes on 5.2.1p3 as well, no profiler warnings either.

  7. churi24

    Nov 21, 2015 16:48

    Same here. Unity 5.2.1f1. I've testing on Galaxy SII. Android 4.1.2.
    Some data from profiler.
    The spike take 500ms.
    PhysX.NpSceneExecution -> 116.2ms
    PhysX.PxsCMDiscreteUpdateTask ->102.52ms

  8. BalazsBalazs

    Nov 06, 2015 21:35

    It is not fixed... I also got this problem..
    Win7 Standalone build, Unity 5.2.2f1
    One ball with rigidbody and big physics laggs with random time...
    Complette freeze the game for ~0.3-0.4 second and continue smooth.

  9. mohydineName

    Nov 03, 2015 09:51

    Same on Unity 5.2.2p1

  10. Kubold

    Oct 09, 2015 07:55

    Unity 5.2.1p2 and Win7.

    Fresh, empty project. If you add any collider object (a cube for example) to a scene, there will be huge Physics.Processing spikes every 5-15 seconds. Definietly a bug.

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