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Fixed in 5.0.1
Votes
1
Found in
5.0.0f3
Issue ID
675563
Regression
No
[PhysX]Huge physics spikes in Profiler on some Android devices
Profiler shows Physics spikes on some Android devices every several seconds
Comments (32)
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Mr-Frost
Dec 24, 2015 06:46
Unity 5.3.1 its NOT fixed. Standalone/editor. Yes, now spikes not visible in Physics area in prfiler, but they are still the same!!!
CalopeAmuzo
Dec 23, 2015 15:49
Sill happening for us as well, Unity 5.2.2f1
MikeUpchat
Dec 08, 2015 20:23
Still happens in 5.3
MikeUpchat
Dec 08, 2015 16:22
Still there in 5.3
Redugsi
Nov 29, 2015 19:48
I still have this problem 5.2.3f1
GenOli
Nov 29, 2015 14:30
Getting these spikes on 5.2.1p3 as well, no profiler warnings either.
churi24
Nov 21, 2015 16:48
Same here. Unity 5.2.1f1. I've testing on Galaxy SII. Android 4.1.2.
Some data from profiler.
The spike take 500ms.
PhysX.NpSceneExecution -> 116.2ms
PhysX.PxsCMDiscreteUpdateTask ->102.52ms
BalazsBalazs
Nov 06, 2015 21:35
It is not fixed... I also got this problem..
Win7 Standalone build, Unity 5.2.2f1
One ball with rigidbody and big physics laggs with random time...
Complette freeze the game for ~0.3-0.4 second and continue smooth.
mohydineName
Nov 03, 2015 09:51
Same on Unity 5.2.2p1
Kubold
Oct 09, 2015 07:55
Unity 5.2.1p2 and Win7.
Fresh, empty project. If you add any collider object (a cube for example) to a scene, there will be huge Physics.Processing spikes every 5-15 seconds. Definietly a bug.